Profile of Tom_BR
General Information
Register Time: 26 Oct 2015, 11:30 AM
Last Visit Time: 18 Jul 2024, 21:58 PM
Broadcast: https://www.twitch.tv/TomBRchannel
Steam: 76561197990778045
Birthday: 1989-02-04
Nationality: Brazil
Timezone: America/Recife
Game Name: Tom_BR
Register Time: 26 Oct 2015, 11:30 AM
Last Visit Time: 18 Jul 2024, 21:58 PM
Broadcast: https://www.twitch.tv/TomBRchannel
Steam: 76561197990778045
Birthday: 1989-02-04
Nationality: Brazil
Timezone: America/Recife
Game Name: Tom_BR
Signature
Post History of Tom_BR
Thread: Major reinforce cost6 May 2017, 13:53 PM
Correct me if I'm wrong but, In matches that go to the late game, where you have to control several units at the same time in the front who will stop to wait for the respawn of a model of the squad of officers to then be able to click to reinforce normally? This is a gravissimo error, each model costing 50 manpower, if reinforcing 4 models with this cost will come out more or less double the value, this is absurd. How could such a problem persist for so long? Really a great way to bleed the manpower of USF players in the late game, as if it was not enough the gigantic disadvantage due to the characteristics of the faction units themselves. In: COH2 Bugs |
Thread: Maneuver M36 and win against 2 Axis with tiger+tiger ACE20 Apr 2017, 21:23 PM
Hi! Today we will see what do when the matchmaking put u to play with one low rank guy against 2 high ranke guys and he leaves in middle of game playng with USF against 2 ost with tigers, AT gun, spam of MG and mortars. Enjoy! In: Replays |
Thread: The Problem with CoH2’s RNG: Consistency2 Feb 2017, 23:53 PM
The other day I saw a stream of COH1 and noticed that when selecting a tank was displayed in the game HUD a schematic of the structure of the tank. If the engine is damaged, in the scheme it would be displaying the rear of the tank in red, signaling that part of the tank that was destroyed. I think the CoH2 shielding system would have been better if they took advantage of this scheme and there was a "shield life" of each part of the tank. When that "life" reached 0 all shots would make a direct impact. The current system based largely on the RNG is very frustrating at certain times. There are matches that you are superior throughout the game, but then in late your opponent is blessed by the RNG and turns the game by destroying some crucial unit of yours in the late game. I find it really unfair, maybe a system based on the form I said was fairer. It's the suggestion. In: COH2 Gameplay |
Thread: Someone can defeat Paula USF??????????????2 Feb 2017, 14:43 PM
Is it possible that nobody will defeat this Paula? This pro, top, top ranking galactic modafocka top1 faction player usf their incompetent? 107 streak !!! Is it possible that I will have to become the new mega fuck of CoH2 and have to do it myself ??? I do not stay in these forums scratching the bag and reading bullshit for nothing! I WANT TO SEE WHO WILL DRAW THAT DAMN PRO PLAYER AND END THAT AWESOME STREAKS COUNT FROM HIM !!! Anyone who does this deserves to have their name highlighted in FAME HALL! In: Scrap Yard |
Thread: Discord Signup31 Jan 2017, 01:09 AM
Tom_BR #1949 In: New Members |
Thread: Allied infantry vs Axis tanks25 Jan 2017, 19:16 PM
How good to see Axis players suffering from what the allies have suffered since the beginning of this game. XD. Learn how to micromete units, scout the enemy's technological evolution line to see if there's a light tank, medium tank, artillery or heavy tank. Learn to have to avoid facing enemy infantry with a vehicle without infantry support. Learn to spread your troops during engagements so as not to see them under suppression or to vanish with a heavy artillery hail. Welcome to the game mode where you have to use the brain and not just click and wait for the AI to do everything else. In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.4 Update13 Jan 2017, 10:01 AM
I agree that CoH2 is a game of the type that does not dominate easily, and that distances some players, but I believe that this is not the decisive factor that made CoH2 stay behind in the number of sales and the multiplayer games. The ranking and match-matching system greatly undermines players' development. The current system based on a global score allows players with less than 20 matches to be in the top 50 of the game easily, some players chema in the high ranking and only play a match after several days, just to maintain the ranking. This added to other factors like the use of the game store, the production of additional content like skins, faceplates and even more, things like modifications of HuDs, infantry Skins that do not exist and if it existed would be great! All this to min influences much more in the adherence of a player in the game than necessarily in the difficulty in being a good player. It's a matter of motivation. Winning only to increase the ranking number is motivating but not so much that if there were other factors such as a game store with a greater diversity of products, so that besides the victory serve to rise in the ranking, also personalize your own army. Every online game becomes difficult, simple as it is, as you play with more experienced / skilled players, CoH2 is difficult, but games with simple mechanics also become very difficult as you play against more skillful players Online and if there is nothing more than "entering the game and clicking on the search game" it becomes demotivating as the player gets frustrated with the defeats that inevitably appeared in the game. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update13 Jan 2017, 06:45 AM
To be fair, the ship has sailed on CoH being a competitive esports with all that jazz, because the game's fluff is based on one of the most tumultuous moments of human history that even now incites passionate and heated response from different countries, moreover the game looks extremely gritty compared to every other RTS out there and of the large amount of swearing in the game. Just because the game is set in the world war does not mean that the players have converted to an ideology or another of the era in which the game takes place. We could expect this then from several games set in the second world war that exist there (BF1 for example). This is bullshit in my point of view. It's like saying that a GTA player is going to be a vandal just because he did that in the game. I played Starcraft 2 for a long time, went high ranking, watched the game's championship events and everything. I see the mechanics of CoH2 MUCH better for the RTS game than there is in Starcraft 2. There are basically clicks-per-seconds that matter. CoH2 is like a chess. I know CoH2 is an old game, but it's a classic for min. And even if time passes and your graphics get more and more behind, still it will be fun to play it because of its mechanical and thematic and its soundtrack that is also exceptional! Honestly I'm sad to see a game so it's not a reference in E-sport. In: COH2 Gameplay |
Thread: Epic Hans vs Jove Game13 Jan 2017, 02:53 AM
GG! In: Replays |
Thread: Relic Winter Balance Preview v1.4 Update13 Jan 2017, 00:49 AM
I think it would be nice to see a little more content in COH2. It would make the game even more fun to see a faction of the Japanese for example. It would be great because it would please everyone I think. We can not forget that CoH2 is still a game, and people tend to like it more than a game that gives them an identification with something, and I believe a lot of people would identify in playing an RTS with the Japanese along with all those existing factions No coh2! These two points I think are critical for a game to have a good competitive scenario, have variety in content and a good investment in competitive events. In: COH2 Gameplay |
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