[...] raw from ZIS, lol). [...] Just like USSR, for early use ZIS, later - try SU-76, [...] try M-42. You will see, that Puphen [...] [...] Otherwise it would be ridiculous - AT gun, comapreable with power with other AT guns, which you can get in T0 with such discount.
Have you watched the video? I suppose not, as your rambling is completely off track of the subject that is at hand - all you wanted to do is inject some unnecessary Soviet fanboyism in the conversation. We get it, you love Soviets.
The aketenwerfer's projectile is spawned a little bit too near to the ground. It is most noticable when in cover; the cover itself causes a problem of the projectile hitting anything in its path more often as potentially intended. Thus cover makes the unit actually worse. The unit greatly suffers of the matter of clipping and requires a fix. |
Kubel is proper HMG counter if you know how to use it.[...] OKW has everything they need for to deal with HMGs. All other problems in l2p. Giving them mortar will be ridiculous, such as smoke nades.
Kubel is not really combat reliable unit, I suppouse, it is scout and capture mostly.
Make up your mind, you keep disagreeing with yourself in the very same thread. And that's just one shamble out of many!
This thread, that started as a valid discussion point, has been completely derailed. |
if you are trying to dislogde a mg with a single unit, you are doing it wrong.
volks one side, kubel on the other, since maxims are so clunky and slow the opponent will either have to retreat of risk losing his gun.
If you catch any HMG off guard, any unit, even the tiny rear echelon, can become quite the hard-counter. Just make sure to use a handful of units to distract and flank. |
If you catch any HMG off guard, any unit, even the tiny rear echelon, can become quite the hard-counter. Just make sure to use a handful of units to distract and flank. You could even say that a 222 is a hard counter for a KT if you know how to use it.. But that not the topic of the thread, and clearly just an attempt to mess up the topic at hand. |
Kubel is proper HMG counter if you know how to use it.
I am not sure if you're serious about that, or actually attempting to derail/troll the topic. A Kuebel is not a hard counter for any HMG, HMG just eat Kuebels for breakfast, and HMGs redeploy faster than any Kuebel can move/rotate around. |
I think the Despe appreciation thread deserves more attention in this forum, it seems that discussion about this subject is spread a bit everywhere, either in the shoutbox, or on youtube. I'd rather see more here |
Not sure if intended: There's also a weird bug that if a tank rolls over the unit that is currently playing the animation to shoot an AT grenade (e.g. Faust), the animation is cancelled as the unit dies, but the AT grenade instantly hits the tank, even if the animation wasn't finished yet. |
Well, the best way is to find where the problem is. Backup the file that you currently got and proceed as following:
*Delete half of the map, try to save it. If the problem persists, the half that you deleted was not the cause of the problem. Backup to an older version, and delete the other half.
*Once you found which half of the map caused the problem, delete half of that. Similar to the previous step, you will be able to know which quarter of the map has the problem.
*Rinse and repeat the steps until you minimized the area that caused the trouble, and identify the objects causing the problem. |
I really enjoyed DoW2 with random teams, as you used to keep the people in the lobby after a game. This made the arrangement of teams really great, as you were able to slowly filter, over a series of games, who is a good randomer, and who should be kicked out the party. I kind of miss that feature in CoH2. |
Three times faster than what?
What exactly did you test?
Losing against Maxim Spam is now utterly a L2P problem.
Why aren't you in the top 10 if it's that easy to win with USF/SOV? |