I played it for around 10 hours now.
Soviets
- Smoke/White Phosphorus: Good changes I was wondering about the accuracy and scatter of the comet WP shell? It feels more accurate (which is good) than the normal shells.
You are right on that. My ideal solution would be:
- Comet retains smoke shells
- WP shells get main-gun scatter (which means they become really inaccurate if they fire on the move
- Churchill/Comet tank grenades require Mills bombs to be researched
However, to make sure that the crucial changes make it through, I think it's important to approach this in baby-steps. Otherwise we risk invoking the wrath of the scope.
- Artillery Cover Ability: The drawn ability and the onset delay feel good. I have seen my opponents dodge the anti vehicle shells and have dodged them myself too, the shell speed feels good. But now that I can dodge them easier and they have less AOE, I am not too sure if the loader stun duration should be 5 seconds, perhaps 6 would be better as it doesn't hit as often anymore and it is an expensive ability (not too sure though.. so take it lightly).
Unfortunately, there are very few people queueing for mod games, which means I haven't had the opportunity to personally test stuff by myself a lot. With few people queuing up, there's bad matchmaking, and I haven't personally faced or used Artillery Cover in a meaningful way.
On paper, however:
- Yes, perhaps gun loader critical duration could get increased, if the ability is UP. However I have no opinion on that, yet.
- The ability should be a decent, affordable generalist ability that covers a big area. The other 50% of doctrine's power should come from the forward observation post ability, which is currently useless.