Can anyone explain why nerfing penals as hard as this, reducing received accuracy as well as removing flamethrowers AND oorah, whilst only giving them PTRS (which make them hardly usable against both infantry and tanks by the midgame) and sticky satchels (with a slow and easily interruptible throw), is a great change? (and increased popcap cost to top it off)
T1 may be completely worthless now...PTRS alone don't and can't make up for it
In general, this patch seems like a nerf fest, for the worse..
A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".
Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.
For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.
Try to think of how you would adapt in the new meta.