I do not agree with this idea for two reasons. The first is that mortars are already units that require micro if you want to make the most out of them. Sure, you can 'set and forget' about them and they will do damage, but you can also A-move a rifle squad and it will do damage. But just like with other units, mortars get better once you micro them more. To use them to their maximum effectiveness, you have to move them with your army, getting them as close as possible to the enemy to ensure maximum accuracy. You also have to manually target high priority squads so the shells do not get wasted. Proper use of artillery requires thought.
The second reason why I do not like your proposition is that it will just make mortars a bad investment against anything other than heavy support weapon play. Infantry heavy play often revolves around quick movement and flanking. Barrage abilities are totally useless in these types of engagements. Having mortar rely on the barrage will just send them into extinction like the heavy howitzers, but unlike heavy howitzers they do not even have the redeeming factor of obliteration the target infantry squad if they get a lucky first hit.
You make some very very good points here.
First, let me clarify my idea a bit:
- I am not saying reduce autoattack damage (e.g., nerf it by X%!)
- Instead, I am proposing to nerf the lethal (oneshot) radius of the autoattacks
This means, that if an infantry model would take 40 damage or below before the nerf, it will still take the same amount of damage after the nerf.
Now, if an autoattack would instantly kill a full-health model before the nerf:
- There is a much smaller, but still decent chance that the autoattack will still instakill a model
- However, there is now a higher chance that the autoattack will inflict ~65 damage instead
The best way to illustrate the difference is to
compare Cromwell AoE to AEC AoE:
- (let's ignore accuracy. The AEC is 2.3 times better against infantry due to scatter)
- Both shells have the same AoE radius
- The Cromwell has a much better damage profile though (The damage profile of the AEC is more concentrated)
- Thus, a Cromwell shell has decent chance of insta-wiping a full health squad that is clumping up
- It is very difficult to pull this off with the AEC in less than 3 shots
Now, go find somebody in the community that thinks that AEC damage in the current patch is worthless.
(I know am handwaiving here: The major #1 reason why AEC is so good against infantry is that it has ~2.3 times better scatter)
This means:
- Mortars will still be almost as good at softening enemy infantry (and help you turn fights)
- However, you will not be able to get full-health model kills in one-shot unless you use barrages
I hope this allays the fears you put down in your second reason.
Now, regarding the first reason you listed. If you want to attack using infantry:
- You can blob them and A-move; we all know that this only gets you this far
- Proper infantry usage means that you need to spread your squads at every step, make sure each squad is behind cover (and not in front of it), dodge grenades etc
- You also need to make sure you scout ahead so that you don't walk into an ambush etc
- Correct me if I am wrong, but mortars are nowhere near as micro intensive as that (you are screening for them with a scout/MG, right?)
PS: If you are specifically referring to USF blobs, the game will be completely different post-patch; USF massively benefited from #VetGate