Barton, did you try to give weapons to vet3 Tommies?
If so, this is a combination of two bugs (one since Brits release, the other since 25 Feb)
- At Vet3, Tommies received their scoped enfield rifles
- Scoped Enfields are bugged (like other weapons in this patch); every time you reinforce the squad, the new Tommies spawn with scoped Enfields
- Finally, Tommies sometimes prefer use Scoped Enfields, even though other upgrades are present (e.g., Bren, PIAT).
- This bug also sometimes causes Tommies to drop their weapons, even though there are enough members in the squad left
(the not-using-weapon upgrades is more annoying than dropping weapons though)
I can understand that you must be clearly unhappy with how commandos behave in this game. However, I have a difficulty understanding:
- In what way do you object to the current unit's performance and 500MP price (everybody in this thread posted a different gripe for that unit)
- If you wanted commandos look more similar to another unit / combination of units, which units are these?
- Think about faction synergy. If commandos looked exactly like your favourite shock/stealth unit, would you EVER build them as Brits, or would you go for Mortar Pit & stall for Cromwell 100% of the time instead?
Just to make my position perfectly clear. I'm with the group of people that say:
- Just like other shock/stealth units, commandos have their advantages and disadvantages
- 500MP for current commandos is not a really bad deal at all
- The Ambush bug prevents me from having a clear view over their performance. I'm not sure whether 350 MP (Vanguard commandos) is OK or too low.
- (I didn't state this before) Infiltration Commandos + Light Gammon bomb immediately available = OP (should maybe come with initial cooldown)
Here's a list of units I consider commandos to compare to other shock/stealth units in the game. The list is not exhaustive. I am also not exhaustive at listing all advantages/disadvantages, but you get the general idea.
However, I'm going to try to play the devil's advocate here:
- I'll post some things about the scatter (it's huge, but not in the scale of ur-mom-jokes exactly)
1. AoE profile (OP)
2. Scatter (grace factor)
Edit #1: I misread a value about scatter offset. It's equal to other units
Edit #2: Cruzz beat me to it, it seems
A few other Vet bugs:
- Tommies keep replicating their Scoped Enfield rifle when reinforcing
- Royal Engineers no longer benefit from a reduction in their reinforcement cost at Vet3
Nerfing the gammon bomb down to other grenade's level and lowering the normal glider cost to 50 mp should be all the changes commandos need.
What's the point of doing this?
Personally I would much rather keep paying the 500MP price as I currently am paying when I use the glider commandos.
Brits already lack any sort of reliable garrison-clearing capability; do we really want to make the new premium commander the only real chance Brits have to clear garrisons/break a stalemate before tanks arrive?
That will oblige the Brits to invest too much in emplacements (only source of indirect fire) imo.
(Yes, the UC costs no fuel now; still costs 90MU, and its counters will be as available as ever).
So I checked the editor, but I'm a little concerned. Is there any reason why receeived accuracy was changed from squad to entity? I've just checked Panzerfusiliers and Obers and their defensive bonuses now apply to the models that are existing, not the squad which was used previously.
Edit: seems to be working so far without issues
It seems that all veterancy bonuses have been turned into apply_to_entity. However, the buffs seem to apply to reinforcing members.
In order to test this, I tried the Pyrotechnics supply sight buff (which still applies to entity according to the editor). However, when I reinforced the squad, the new members received the upgraded vision. The bug seems gone!