The unupgraded UC is already in a very good spot right now, and it's really attractive:
- Building a UC no longer delays your tech (and access to repairs)
- With the fuel you save, you could tech grenades and use UC as a grenade-launcher of sorts
The UC also has fantastic DPS at extreme-long range (the default Bren gun).
Having said that, the UC has issues when it comes to the upgrades.
Wasp upgrade (90 Munitions)
+ You gain early-game garrison clearing (most of the time that's a good investment)
- UC is too fragile for such an expensive upgrade
- UC loses access to the default Bren gun (can no longer punish kubels, loses long-range DPS)
- UC can no longer transport troops
The Wasp is a situational upgrade that's very very risky. However, it's also very much worth it in certain maps.
Vickers_k (60 Munitions + 15 Munitions per ability pop)
- The Vickers_k only deals 50% the DPS of the UC Bren gun
- Suppression is extremely unreliable and costs extra munition on top of a cost-inefficient upgrade
- UC can no longer transport troops
The Vickers_k is never EVER worth it.
You are better off saving all that munition for a weapon upgrade to an infantry squad (or 2 mines, if you are up against kubel spam). You are also losing the opportunity to transport your squad behind a defended location.
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