Could you change the strafing run to be somewhat like the vet one ability for the Centaur? Where you draw a line on the map and the run attacks that part?
You mean fix Modern Warfare strafe (which does that, when it doesn't bug out), and replace the skillplane loiter with the strafe?
The thing is, that the IL-2 bombing run is great (howitzers, bases and even tanks/infantry if used really well), and this strafing run should give people a reason to pick it over IL- bombing run.
Hit the dirt in it's new form seems to me to be more restrictive since the only way to use it effectively seems to be to use it in cover (which requires the presence of cover) so that it stacks with other cover bonuses. For the stacked cover bonuses the trade-off is however immobility, the initial inability to break the state and less dps.
It's more powerful than before though. Old hit the dirt gave 0 benefits when used either in-cover or out-of-cover (due to bugs). Now you also have the option of holding out MUCH longer in a green-cover vs green-cover fight.
The question though, is if hit the dirt & ppsh is good enough to pick this commander over, say, AT gun ambush & recon (which would give you the other combined arms commander).
I still think there might be a problem with too many projectiles missing but it seems I was a bit unlucky in the initial games because cover seems to strongly influence the performance. I still think the ability is weak for its cost.
I think that's because accuracy is set to 1. This means projectiles start to miss (especially in craters), and the ambient area matters. The AT strafe skillplane ability from OST also has accuracy set to 1, but it practically never misses vs tanks (conversely, USF/UKF rocket planes have accuracy set to 0, which is why they don't fire heat-seeking rockets).
If we keep skillplane loiter as is, we'd probably bump up its accuracy by a lot and, if necessary, reduce damage. That way it can produce consistent results.