But problem is - even if you put LeFH now on back, even if you cover it with everything, it's still not effective.
I don't want to turn howtizers into "offensive" tools, it's ridiculous idea from very start. I want to make them better as support to mainforces tools. Infantry stun or supression + direct hit criticals would really work as support for you main troops or troops of your allie. Right now, it provides no support, it just bombards area, randomly hitting targets and causing not such huge damage.
Let it be vunerable, let it be overpriced, but let it also be effectve! That's what I ask! You suggest otherwise "let it be less vunerable, let it not be overpriced, but let it still be useless". I don't need cheap and useless howtizers, I need expensive and effective, please.
The problem with stationary pieces of equipment is that it's an all-or-nothing investment. This is a more general problem, which you can also witness in Brit Sim city:
- You invest a lot resources to gain access to (stationary) indirect fire
- Now you need to invest the remaining resources to protect that indirect fire unit
- Camp!
If we make Howitzers even more expensive, there is no way somebody could, realistically, also field an offensive force to take advantage of covering fire from the Howitzer. Thus, the remainder of the resources will go towards HMG/Pak-walling, which are more efficient for that role. Then, the howie-player is going to remain stationary, while taking potshots at the other guy, who will now be forced to attack.
Now, if we also make Howitzers deadlier against something (e.g., tanks), we have all the ingredients there for C____r!
I understand the point that howitzers should be good at something. They can't match rocket artillery when countering pak-turtling or infantry. However they are very good at smashing defensive structures:
- OKW trucks
- Punishing forward retreat points
- (occasionally) punishing mortar/ISG blobbing
The LeFH is exceptionally effective at punishing forward retreat-points/campy-play. It is also particularly deadly if you manage to create a death-grip around the opponent and force them to concentrate their forces (e.g., HMG-wall/Pak-wall; in team-games mostly). While the howitzers barrage, they are excellent area-denial tools (each shot can really wipe an entire squad). I know this, because I have been at both ends of the LeFH.
We already have off-map artillery that is quite good at smashing immobile things. That costs munitions, and usually a lot of them. Howitzers are more economical in doing that, provided that they survive long enough to pay off. The problem is that they are already too expensive.
A Brit forward retreat point costs 450 MP. If you need to pay 600MP for a howitzer just to smash that, that's not going to pay off (since there is also the risk of the howitzer dying). What if the howitzer cost 400MP instead?
A price/range readjustment will help in the following vector:
- If you want to be offensive, you can always afford one howitzer to break up the enemy FRP.
- The lower range will make it risky to create a howitzer-farm. One miss-step and it's gone.
Now that won't always make howitzers, worthy, but they will be even better vs:
- OST that spams bunkers/pak-walls
- Brits that like their Sim-city
- OKW that gets greedy with their truck placement