Hey guys,
can anybody help me with the setup of this truly amazing program?
i got it working but since i only have one monitor i would like to use the OSD feature. somehow the infos show up on the desktop while loding into a game and not ingame (i can only see them via alt+enter)
i tried with the FORCE OSD checked/unchecked
any advice?
Profile of Tittendachs
General Information
Broadcast: https://www.twitch.tv/tittendachs_92
Steam: 76561198032933572
Nationality: Germany
Timezone: Europe/Berlin
Game Name: Tittendachs
Broadcast: https://www.twitch.tv/tittendachs_92
Steam: 76561198032933572
Nationality: Germany
Timezone: Europe/Berlin
Game Name: Tittendachs
Signature
Playercard of Tittendachs | ||||||||||||||||||||
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Playercard of Tittendachs | ||||||||||||||||||||
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Post History of Tittendachs
Thread: CELO - Company of ELO31 Aug 2016, 17:10 PM
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Thread: Ban Barton & Price For Harassing Shadowwada18 Aug 2016, 08:06 AM
These kids are really BM. Wada is one of the few people that keeps the community together and the game alive for some people. I wholeheartedly agree. +1 Shadowwada has been streaming a lot lately. Often he was the only "famous" coh2 streamer. I really feel the passion and the joy shadowwada has towards COH2. These two shitheads do everything in their power to make him lose his joy and passion and quit the game. why should they be allowed to do so? In: Lobby |
Thread: No Tech Call-in Tanks9 Aug 2016, 08:55 AM
Just to make this clear! Elephant and Tiger is much higher CP than the spammable allies call in tanks...Of course the M10 is countered hard in the super late game which it should be. What this unit does is to end the game before the axis player can get a super heavy tank...(if it doesnt the game is lost anyways because usf lategame cant compete with ostheer) and btw 1 stug g (with the effort of teching) has to face at least 2 M10 ... you can imagine how that will end... increasing the fuel price of call in tanks without teching would simply allow for 1 call in tank rather than to spam them. If people feel they are behind and need the M10 so be it! but they souldnt be able to call in 3 of them and simply yolo rush for #5 you mentioned: that is true for some call in tanks but not for all of them. for example land lease sherman is 10 CP. by normal teching you could have a T34/76 a lot faster. difference is you can get the same amount of land lease shermans at 10 CP and they are a lot better! Im not saying campy playstyle should be punished but look at the current state of the game. almost every OP unit introduced in the last months was indirect fire (calliope, matress, usf mortar) the amount of arty spam is sad imo for me COH was always a game vased on flanking and clever manouvering... sadly that is changing into arty fest. In vCoh the players enjoying that went to play Scheldt and that was it. In Coh2 they play brit emplacements or camp with axis pak wall until calling in some kind of tank... its just sad In: COH2 Balance |
Thread: No Tech Call-in Tanks9 Aug 2016, 08:04 AM
+1 for tightropes idea! I'd like to see an massvie price increase (fuel) for getting call in tanks without teching! Light vehicles are ok the way it is right now... just think about a mortar halftruck. its currently 50 fuel which is already a bit high imo...
M10 is cheaper than M36... it shuts down Ostheer T3 if you dont tech to major because of the insane amount of fuel you can save up! its at that time of the game when osthee should start to get some initiative back and counterattack the us rifleblob...but the M10 is just too good for its fuel cost + its crushing is still godlike Kappa
thats why it should have something like 1.5 times higher fuel price without T4 and normal price when you already teched to T4 Soviet Sherman is a pain in the ass for every OKW player because (without tech) one can easily get 2 or ever 3 and rush the raketenwerfer(s)... Flakpanzer is the comebackunit for OKW and handles Inf pretty well if you rely on raketenwerfers against enemy tanks (which is a gamble because of the units performance) Flammpanzer and KV1 are bad thats true but KV8 can be brutal if your enemy has no armor to defend against it... once the paks are disttacted the KV8 just kills everything...
Last big patch was overall a good one! Mines,Snipers,Volksblob... The current Meta is not totaly reliant on call ins which is a great improvement to some years ago! But its still frustrating to lose a game where you dominated your opponent all game until he spams call in tanks (not the heavy tanks) with his saved fuel! why should an Osteheer player with barely any mapcontroll be able to field a command P4 to buff all of hist teamweapons? This sort of game design encourages campy playstile instead of aggresive pushing (for which teching is needed). There is always the option to come back via call in tanks... Remove that and games also wouldn't take as long as they do now... In: COH2 Balance |
Thread: Wada vs Price - The day of sniping20 Jul 2016, 08:09 AM
this is gold! wada warmhands is the man Kappa In: COH2 Shoutcasts |
Thread: The Ladder: 1v1 Matchmaking6 Jul 2016, 09:32 AM
First of all great work mate! I appreciate your effort very much!
In my experience this is very true! It's the most interesting part of your analysis for me. The search times have been increased significantly lately (maybee 2 months ago?) in order to get more evenly matched games. I had the feeling that it did help slightly. Considering only 1/3 of the games are matched evenly with the current search times it would have been even worse before that. I know the problem is the playerbase playing 1v1 games (83% of all players DON'T play 1v1) and not the search algorithm BUT it is very frustrating to loose 10 matches in a row because of the matchmaking (on workday evenings) and afterwards win 10 matches in a row when playing at the weekend when a lot more casual players are online... In: News |
Thread: New bugs9 Jun 2016, 16:15 PM
I've had a pretty long game as Ostheer and I didn't get any points. Only information shown: "Bad Connection" though I played my match without input delay or anything that would suggest a bad connection. My opponent dropped and did not surrender. This would confirm first bug listed by OP In: COH2 Bugs |
Thread: MG34--am I doin' it wrong?28 Apr 2016, 20:58 PM
how about getting a volks to kill off the crawling units so he has to retreat his squads? an mg is a support unit and shouldn't be able to handle infantry on its own... In: OKW Strategies |
Thread: April 27th Balance Preview Mod Release Notes21 Apr 2016, 17:12 PM
WOW Can't wait to test this BETA! It sounds like a completely new game Maybe the Raketenwerfer will need some kind of optimization after shrekloss for volks but we will see how much has to be done there... Good Job Relic! Also: "We will not change any major stuff in the near future. The game is more or less how it should be. If we will make a balance patch it will be in small steps but nothing too big." RelicEntertainment yeahhhhhh.... But I'm glad Relic does this! I almost feel like they care about the balance of this game Kappa In: COH2 Gameplay |
Thread: If 2x leIG is not working anymore8 Mar 2016, 19:50 PM
when will this guxy stop posting? plottwist: PenileBatRation is a.schwarzenschnitzel! he appeared out of nowhere after said arnold decided to ragequit coh2.org... In: COH2 Gameplay |
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