1. Hold Fire will not work properly on reinforced Commando/Stormtrooper/etc
2. Raketenwerfer has no reverse function
3. Hold Fire on OKW Radio Silence, UKF Smoke Raid
4. OST Ambush camo & captured weapons
5. (edited to add) There is no way to control the turret of the Churchill Crocodile
1. Added Hold Fire Issue to Database.
2. Intended Design. This Unit can retreat
3. Intended Design. Will Pass Suggestion to Designers
4. Added Issue to Database. Vicker's shouldn't be Upgradable with Ambush Camoflauge.
5. Intended Design. Main Weapon is the Flamethrower. Turret Cannon is a Secondary, Exception to the rule Vehicle
Guys why? This change has no benefits to it and it screws the game terribly. Just revert this one and call it a day, players will be really happy about this.
You can also think of adding a setting that turns this new "feature" on and off.
Or if you need to keep the undeterministic way of how tanks move to position, at least give us a hotkey for forced forward movement, just like we have one for forced reverse move.
I play a lot less since that change dropped, even though I love the game overall. And I guess I'm not the only one...
Pathing improvements are still being worked on and we're hoping to get it into the Feb Patch.
really? I remember peter q saying that some are ment to stack and others arnt. I think in the past things he was trying to do mixed with new balanced team kinda messed balance of things a little.
I'm just relaying what I was told from the Dev Team.
I can understand where you're coming from. Still, a quick browse through the forums and the players I've asked seem to be against this idea.
If we were to do a poll (for arguments sake) and the vast majority of the community voted in favor of being able to stack Intel Bulletins would you consider leaving them as they are?
I would never say never to anything COh2 wise. Its still a work in progress