So you can't flank pak40s and they also kill infantry + immune to arty? About time this fucking op piece of shit gets nerfed!! RAGE
QUestion to op. Does the Zis really need arty ability?
Relevance? It seems to me that you are being a bit rude. Anyway the pak40 gets such a strong ability tailored towards AT when it is already very good at AT, effectively stacking its AT power. The Zis barrage is firstly not very good and secondly fulfills a very different role than its primary function. |
No, you can't. TWP for Pak-40 is a "buff" for 4 seconds that gives stun effect to its shells.
So, basically it is "your next shot will do stun".
Tiger Ace on the other hand indeed do surpass cooldown of main gun, so it can instagib Jackson with triple shot in like... 4 seconds I think. Shot, TWP, shot. Done.
Look, I agree that it may smell like bad design - an ability that makes loss of control with no counterplay.
But I really feel that Wermacht need it.
Why do they need it? They have faust's and they have the option for double shrecks. I feel that they don't need a long range stun ability which can shut down any kind of armored push. I have used the ability countless times to lock down an IS2 and just batter it from long range. I often didnt kill it but I basically kept it in perma-repair, and that's one of the toughest tanks in the game... Imagine ANY other allied tank. |
Next week,
-ambush cammo OP!
-hull down OP!
-Scout OP!
Don't fix what isn't broken.
You don't seem to have grasped what a balance forum is. |
Well, do some scouting then and don't drive your Jackson right into Pak-40's arc of fire?
Another fair weather argument. Things don't always go to plan, sometimes you have no choice but to be aggressive and that the pak shot. But its a long stun time and I think you can work it to be a double shot as well (quick reload) but i'm not sure about that. |
Such a ridiculous ability with 0 counterplay. Jackson can't survive this.
Precisely what i mean, the weaker USF tanks cant survive this ability, and you have to be aggressive with USF to stand a chance of winning the late game. |
My apologies for the misleading question.
My problem is that as USF vs Ost you need to be aggressive to kill the sniper, so you use inf in the early game (massive bleed normally), mid game light vehicles (which often don't get the job done) and then you use tanks which get stunned and destroyed. Maybe its fair to punish aggressive tank play but it seems like the pak stun with a sniper leads to a slow and frustrating defeat almost everytime vs equivalent players. |
The Ost pak gets a stun round, given it's already the best AT gun in the game and Ost's other very potent AT options and reliable snares, does the gun really need such a powerful stun ability? I feel that it might have been fine when we only had the Soviets but now we have USF with its very low HP tanks, it might need to be tweaked. Possibly to main gun disabled for a short time.
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key rebinds are a big one, other than that some small changes to the UI. For instance i use tactical map a lot and it would be nice if unit cards didnt overlap so much, can be very difficult if you have two units next to each other and you want to one with the unit card at the back.
One more thing comes to mind, the ability to turn off unnecessary unit chatter, so i can have it boiled down to the most basic and short version of 'we are under attack' the unit has. No more 'ding ding' for instance. |
A Random faction button would still help tho... |
It might be worth finding a partner to practice with, he/she can then also tell you what you did wrong and it might not be so depressing to lose to someone you know and maybe even like Kappa.
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