"Nice to have" changes
Posts: 1026
The other thing would be making alerts more visible, as pointed out by this post:
https://www.coh2.org/topic/51897/minimalistic-ui/post/521468
What other nice to have changes do you think you'd like in this or future CoH games?
Posts: 612 | Subs: 1
One more thing comes to mind, the ability to turn off unnecessary unit chatter, so i can have it boiled down to the most basic and short version of 'we are under attack' the unit has. No more 'ding ding' for instance.
Posts: 17
I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.
It would also be cool if you could join matches in progress, particularly vs. AI. I think it needs to be easier to casually play with friends.
Key rebinds would be nice. As would the ability to minimize the in-match UI - it's a nice looking game and a shame that the UI takes up like a third of the screen. The ability to zoom out a bit more would also be nice.
Posts: 1708 | Subs: 2
Posts: 141
I'd like to see better in-game comms, including the ability to chat with your teammates (and your opponents) while the game is loading. Being able to send messages to individual players, team, or all by typing @playername, @team, etc. would be nice.
I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.
It would also be cool if you could join matches in progress, particularly vs. AI. I think it needs to be easier to casually play with friends.
Key rebinds would be nice. As would the ability to minimize the in-match UI - it's a nice looking game and a shame that the UI takes up like a third of the screen. The ability to zoom out a bit more would also be nice.
You mean like, heatmaps? Weren't some heatmaps/data included in the replay files of vCoH? Is that still the case for CoH2? Heatmaps can be very helpful, so you can have extra polished high traffic areas on maps.
Posts: 8154 | Subs: 2
Posts: 90
Hotkeys. 2016 and we still have to rely on third party programs.
this.
I remember begging for hotkeys on forums and to upslynx on steam chat back when the game was in closed alpha...
How hard is it to put re-bindable controls?
Posts: 1389 | Subs: 1
1. New usefull Main Menu - https://www.coh2.org/topic/51128/outdated-main-menu-interface-in-coh-2/
2. Good Rejected Things in CoH 2 - https://www.coh2.org/topic/49516/good-rejected-things-in-coh-2
Posts: 17
You mean like, heatmaps? Weren't some heatmaps/data included in the replay files of vCoH? Is that still the case for CoH2? Heatmaps can be very helpful, so you can have extra polished high traffic areas on maps.
Heatmaps would be one way to do it, but initially I was thinking something more like this. Being able to hover over every point to get more info about that specific shot is pretty cool but perhaps not feasible or terribly useful in the CoH context.
Posts: 466
- permaban fahu on every site related to coh2
GGSleeper
Posts: 1384
this.
I remember begging for hotkeys on forums and to upslynx on steam chat back when the game was in closed alpha...
How hard is it to put re-bindable controls?
For the essence engine, it's actually somewhat of a pain.
For DoW2 they had to make a ghetto .ini file for it that overwrote the default keys.
Posts: 2723 | Subs: 1
Posts: 1026
It would be nice to have menus that dont run at 15fps
Disabling the videos helps iirc. Kind of funny really.
Posts: 90
For the essence engine, it's actually somewhat of a pain.
For DoW2 they had to make a ghetto .ini file for it that overwrote the default keys.
Yeah i remember. Keydefault.lua and what not. Relic is lucky they make good games worthy of that hassle.
I just pity new players who aren't as inquisitive about finding these solutions.
Posts: 85
Disabling the videos helps iirc. Kind of funny really.
how ?
Posts: 1124
Posts: 1026
how ?
https://steamcommunity.com/sharedfiles/filedetails/?id=511519937
https://steamcommunity.com/app/231430/discussions/0/530646080861777209/
Basically the video files playing at their fixed rate prevents the menu from going to higher framerates. When you take those files out it's unlocked and will match your monitor's refresh rate.
Posts: 622
I'd like to see better in-game comms, including the ability to chat with your teammates (and your opponents) while the game is loading. Being able to send messages to individual players, team, or all by typing @playername, @team, etc. would be nice.
I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.
It would also be cool if you could join matches in progress, particularly vs. AI. I think it needs to be easier to casually play with friends.
Key rebinds would be nice. As would the ability to minimize the in-match UI - it's a nice looking game and a shame that the UI takes up like a third of the screen. The ability to zoom out a bit more would also be nice.
i could like fixed color for each player, instead of everyone sees its self as blue, so when i call out yellow do that, they know who i am talking about.
Posts: 1026
I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.
For self analysis what I'd really like is a chart that would log each player's cumulative resource income in real time.
Stuff like that would help you work out e.g. how much of a resource lead somebody got by holding certain points in a replay for a certain amount of time.
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