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WBP 1.3 Penals flamers

by Finndeed 6th January 2017, 12:45 PM
Arnhem Checkpoint (2)
Arnhem Checkpoint
  • [00:00:03] RtN.Hector: glhf
  • [00:00:06] wmm//Finndeed: yout oo
  • [00:00:29] RtN.Hector: member.times.when.tier1,2.cost.50fuel?
  • [00:00:41] wmm//Finndeed: no hahah
  • [00:00:47] wmm//Finndeed: did it really?
  • [00:00:48] RtN.Hector: long.time.ago
  • [00:00:49] RtN.Hector: yes
  • [00:00:56] RtN.Hector: 40fuel.t1
  • [00:00:59] wmm//Finndeed: i was a casual for a long time
  • [00:01:00] RtN.Hector: and.50.tier2
  • [00:01:07] RtN.Hector: soviet.started.with.50
  • [00:01:17] RtN.Hector: mollie.cost25fue
  • [00:01:35] RtN.Hector: oh.you
  • [00:01:39] wmm//Finndeed: :P
  • [00:01:49] RtN.Hector: :P
  • [00:03:15] RtN.Hector: nop
  • [00:14:13] RtN.Hector: oh
  • [00:14:22] wmm//Finndeed: oh
  • [00:14:28] wmm//Finndeed: so they are soooo not op
  • [00:14:33] RtN.Hector: lel
  • [00:19:54] RtN.Hector: gardening.op
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Patch: 3.0.0.21647
Duration: 00:22:27
6 Jan 2017, 12:45 PM
#1
avatar of Finndeed
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Posts: 612 | Subs: 1

I had to work REALLY hard to beat this, I still think penal flamers are a bad idea from the perspective of fun and balance and design.
6 Jan 2017, 13:45 PM
#2
avatar of __deleted__

Posts: 1225

Penals and flamers are the dumbest idea since rifles with flamers. Give durable, already high dps inf a flamer, cover becomes meaningless, infantry engagements become a farce.
6 Jan 2017, 14:13 PM
#3
avatar of Finndeed
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Posts: 612 | Subs: 1

You been playing 1.3 as well?
6 Jan 2017, 14:36 PM
#4
avatar of __deleted__

Posts: 1225

I've been playing live, and I've been around to see the vet rifle flamer meta. Structurally, a flamer does not belong on a durable squad, ever, or you create a recipe for a balance clusterfuck. Just consider the current meta where you have penal blobs with flamers dominating every urban map at will.
6 Jan 2017, 14:43 PM
#5
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Thx for the replay. I'll be watching it!

I've been playing live, and I've been around to see the vet rifle flamer meta. Structurally, a flamer does not belong on a durable squad, ever, or you create a recipe for a balance clusterfuck. Just consider the current meta where you have penal blobs with flamers dominating every urban map at will.


You know that this is a replay about WBP 1.3, and that Flamer penals in WBP are very much different from live-version Penals, right?
6 Jan 2017, 15:02 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

Also here you can see M42 bug I have been talking here about

https://www.coh2.org/topic/58410/m42-light-at-gun-bug


I think penals and urban defence may be really good choice on urban maps.
If I didn´t extend so much with penals and didn´t lose soo many of them, I think I would have won
(still need to learn how squishy, yet strong they are)
6 Jan 2017, 17:20 PM
#7
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

Yeah i think if you played that a bit better you could have won. There is no way I should have been able to hold the builds/center at all. If you had flanked a little bit and held the buildings i would have been cut off all the time. Also this with a call in HMG would have works insanely well.
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