WBP 1.3 Penals flamers
by
Finndeed
6th January 2017, 12:45 PM
- [00:00:03] RtN.Hector:
- [00:00:06] wmm//Finndeed:
- [00:00:29] RtN.Hector:
- [00:00:41] wmm//Finndeed:
- [00:00:47] wmm//Finndeed:
- [00:00:48] RtN.Hector:
- [00:00:49] RtN.Hector:
- [00:00:56] RtN.Hector:
- [00:00:59] wmm//Finndeed:
- [00:01:00] RtN.Hector:
- [00:01:07] RtN.Hector:
- [00:01:17] RtN.Hector:
- [00:01:35] RtN.Hector:
- [00:01:39] wmm//Finndeed:
- [00:01:49] RtN.Hector:
- [00:03:15] RtN.Hector:
- [00:14:13] RtN.Hector:
- [00:14:22] wmm//Finndeed:
- [00:14:28] wmm//Finndeed:
- [00:14:33] RtN.Hector:
- [00:19:54] RtN.Hector:
6 Jan 2017, 12:45 PM
#1
Posts: 612 | Subs: 1
I had to work REALLY hard to beat this, I still think penal flamers are a bad idea from the perspective of fun and balance and design.
6 Jan 2017, 13:45 PM
#2
Posts: 1225
Penals and flamers are the dumbest idea since rifles with flamers. Give durable, already high dps inf a flamer, cover becomes meaningless, infantry engagements become a farce.
6 Jan 2017, 14:13 PM
#3
Posts: 612 | Subs: 1
You been playing 1.3 as well?
6 Jan 2017, 14:36 PM
#4
Posts: 1225
I've been playing live, and I've been around to see the vet rifle flamer meta. Structurally, a flamer does not belong on a durable squad, ever, or you create a recipe for a balance clusterfuck. Just consider the current meta where you have penal blobs with flamers dominating every urban map at will.
6 Jan 2017, 14:43 PM
#5
Posts: 2636 | Subs: 17
Thx for the replay. I'll be watching it!
You know that this is a replay about WBP 1.3, and that Flamer penals in WBP are very much different from live-version Penals, right?
I've been playing live, and I've been around to see the vet rifle flamer meta. Structurally, a flamer does not belong on a durable squad, ever, or you create a recipe for a balance clusterfuck. Just consider the current meta where you have penal blobs with flamers dominating every urban map at will.
You know that this is a replay about WBP 1.3, and that Flamer penals in WBP are very much different from live-version Penals, right?
6 Jan 2017, 15:02 PM
#6
Posts: 4314 | Subs: 7
Also here you can see M42 bug I have been talking here about
https://www.coh2.org/topic/58410/m42-light-at-gun-bug
I think penals and urban defence may be really good choice on urban maps.
If I didn´t extend so much with penals and didn´t lose soo many of them, I think I would have won
(still need to learn how squishy, yet strong they are)
https://www.coh2.org/topic/58410/m42-light-at-gun-bug
I think penals and urban defence may be really good choice on urban maps.
If I didn´t extend so much with penals and didn´t lose soo many of them, I think I would have won
(still need to learn how squishy, yet strong they are)
6 Jan 2017, 17:20 PM
#7
Posts: 612 | Subs: 1
Yeah i think if you played that a bit better you could have won. There is no way I should have been able to hold the builds/center at all. If you had flanked a little bit and held the buildings i would have been cut off all the time. Also this with a call in HMG would have works insanely well.
PAGES (1)
0 user is browsing this thread:
Livestreams
7 | |||||
801 | |||||
18 | |||||
7 | |||||
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.595215.735+10
- 3.34957.860+14
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1233
Board Info
349 users are online:
349 guests
0 post in the last 24h
8 posts in the last week
37 posts in the last month
8 posts in the last week
37 posts in the last month
Registered members: 49092
Welcome our newest member, dreilandechode
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, dreilandechode
Most online: 2043 users on 29 Oct 2023, 01:04 AM