Profile of Finndeed
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Post History of Finndeed
Thread: 3 kill22 May 2018, 07:20 AM
In: Replays |
Thread: Thank you for screwing up the pop count on units guys...20 May 2018, 15:17 PM
No intention of trolling you, but why should we care what the rest of your life is like? I also work for a living and know Zarok does as well. Also i think you have misunderstood Zarok's point. If someone gets a hold of something OP and abuses it, it doesn't just affect the top players. Anyone, like Zarok, can do the same to people of the same or lower skill, hence his point about getting into the top 10 by spamming maxims. Also if you do just fight AI, cant you install a mod? There are loads of great mods for this game to make it more engaging for you and give you WAY more units and maps to play with. In: COH2 Bugs |
Thread: High IQ game20 May 2018, 14:24 PM
? In: Replays |
Thread: Requesting Review and Advices to Improve My Game14 May 2018, 19:37 PM
Against the UC in the early game you do need either to blob your forces together, so as to out damage it, or have your MG42 in the fight. IF you are really having problems with the UC you can go for a 222, however you need to make sure the unit doesnt died right away. If you go 222 you need to get map control with it, or make him get an AEC. If you get neither, you will get stomped by the Cromwell when it comes. Better would be to make more Grens. You can almost never have too many grens. Make sure you keep your mg42 with other units and in support of other units. Its okay to leave a lone mg defending a vital point if you really have to, but if you can use it in conjunction with other units, do. With that thought, make sure you dont split your units too much as alone they are much more vulnerable to wipes and much less effective. The Cache was too far forward. Using Caches as ways to stop your cut off getting taken isnt a great use of resources unless the cut off is very protected. A stug or two might have been good? With the double at gun it might have been shutdown hard, but having one in the back might have helped when he pushed hard. They are also very good vs Churchills Overall I would say you did alright, i think your early game was pretty good, but you maybe lost some focus and left some units idle. Having a plan is sometimes the best thing you can have in a game, as it gives purpose to your decisions. Even if its a vague plan, having something in mind when you start a match I hope this helps! Dont be afraid to ask more questions. In: Replay Reviews |
Thread: Who do you genuinely think will win the 1st GCS2 qualifier?14 May 2018, 14:38 PM
I'm telling SturmPanther! In: Lobby |
Thread: Who do you genuinely think will win the 1st GCS2 qualifier?14 May 2018, 12:49 PM
Finndeed In: Lobby |
Thread: Request Advice. Mine Placement - Faymonville.14 May 2018, 09:15 AM
If you want a full review ill be happy to do one, but if you just wanted advice about mines i can do that now Firstly im guessing you were using a doctrine that allows you, as USF to place 'normal' mines which get triggered by everything. If so, placing mines in a way that only vehicles will trigger them is kind of impossible, as players will usually route infantry and tanks over the same areas. My advice would be this, place mines more defensively near your base, or along the outskirts of the map where a player may attempt to route their tanks through as part of a larger flank, or an escape attempt. Alternatively M20 mines are only triggered by vehicles. In: Replay Reviews |
Thread: Requesting Review and Advices to Improve My Game14 May 2018, 08:55 AM
I will give you a review later today In: Replay Reviews |
Thread: 1v1 on City 17 against Expert AI OKW26 Apr 2018, 13:10 PM
Can we put this on Replay Highlight? In: Replays |
Thread: New Sega Ownership - shareholders20 Apr 2018, 12:58 PM
What are you talking about? You saying young people are shit or something? In: Lobby |
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Latest replays uploaded by Finndeed
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