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Post History of Finndeed
Thread: countering OKW emplacement spam.13 Dec 2017, 12:07 PM
In: Replay Reviews |
Thread: 75 Minute game on crossing in the woods13 Dec 2017, 12:04 PM
TLDW In: Replays |
Thread: [1v1] Threw a game I didn't need to13 Dec 2017, 09:00 AM
It seems like Gbpirate gave a pretty good account of the specifics to focus on, but, if you like i can try and give some advice about mind set and decision making? In: Replay Reviews |
Thread: Replay for review - How did I throw this?13 Dec 2017, 08:54 AM
"Bend over" hahahahahahah! Sorry but that one was good In: Replays |
Thread: USF 2v2's need help.9 Dec 2017, 11:05 AM
So i've been struggling with usf lately. I feel like I'm always playing like crap, I've been trying out different commanders. This game I was using the calliope commander since every match there's always an opponent that builds arty. I thought the calliope would deal with that. Apparently not. My team mate also fired 2 land mattress barrages at it and it still lived. Is there a way to deal with them? Getting kinda tired having to cope with arty every match getting my units destroyed in base. Is there a specific commander that's the best to play? Also tried spamming RE's a couple of games. Got destroyed in all of them. Really would like for someone to point out what i'm doing wrong. First thing ya did was send that rifleman from capping the middle point into fight the enemy. That can be a good move, catch them off guard and force them to retreat before they have even gotten anything, BUT, you only went in with one rifle squad, meaning that if you had forced the MG to retreat, you still would have had to retreat yourself, net gaining you nothing. What actually happened is you simply had one less rifle for the first fight that mattered. USF is about mass pushes that overwhelm your opponent, forcing them to retreat or be killed. The counter play OST has is that their MG can shut down those pushes. So, your best bet is to throw everything you have at them in a large push, flanking the MG. The second push was MUCH better, that is exactly the thing you should do with USF. The early nade tech is a very nice surprise for the OST guy The only thing i would say about early nade tech, is not to spam them so much you cant upgrade your infantry with weapons later, also, it slows down ur tech and light vehicles quite a lot. Yeah then stayed in that second fight way too long... Remember its much harder to defend a position closer to your enemies base, as they can reinforce and come back at you far faster. Sometimes its better to retreat some weak squads and be ready for the next big fight. The early forward ambo can be very powerful, but against two mg42's i think it may be a little early. I say this because if they use the MG's correctly you are going to have to retreat the units, meaning you cant take advantage of the forward Ambo. There isnt much you can do to predict when or where a teller mine will be, they are a real bane to USF. As the RE's dont have much else they are useful for, put a sweeper on them early. They can really have you a lot of time and effort. Also with this hard point you are making with the ambo and fighting position, a mortar or Howie is a good idea. Particularly against 2 MG's. I can see why you want to put a Cache there, but its a really bad place for one. It can be cut off easily and is so far forward as to be very vulnerable. The 2 points outside your base are far better positions for them. Okay some generally points about your play. You always move the 2 rifles together, that makes them very easy to suppress, and because there are some many trying to share the same bits of green cover, they will stick out of it and get suppressed, causing both squads to get suppressed. This is personal, but i would rather have double bars on my rifles, and get another RE squad to have the LMG's. Especially as you have nades which favour the more aggressive play with Rifles. you have to keep a balanced defense, so that a lone unit cant come up behind you and get your Major like that. Having a unit covering the middle will prevent, or at least give you good warning that they are attacking that way. If you struggle to keep track of your units which arent on screen consider using the Tactical Map, its by default Numpad 0, but you can use a key mind changer to make it Space bar or something. The Stug costs 80 fuel i think, maybe 90... the Sherman cost 120 fuel. That was a bad trade. Yeah after that point, you couldn't really recover, but it was compounded by the way you kept sending your rifles/units in unsupported and retreating late. I'm not really sure what the forward ambo major gave you there, it didnt seem like it was far enough forward to give you much that not having it wouldnt have given you anyway. You have potential, those first big pushes at the start of the game were good, but you kinda loss your way once you got the LMG's and lost a couple of squads. I would say stick to getting bars on ur rifles. Gl in the future and i hope this helps! PS you got a little unlucky with the rocket arty vs the Lefh, BUT you were both firing at max range. Arty is an unfortunate fact of life in 2v2. Want less arty? Play 1v1 In: Replay Reviews |
Thread: USF 2v2's need help.6 Dec 2017, 12:29 PM
Ill have a look and see what i can tell ya. I am to have this back to you by Thursday evening. In: Replay Reviews |
Thread: DBP fun little game 29 Nov 2017, 18:46 PM
ya ya In: Replays |
Thread: Is Jaeger Light Infantry Just Inherently Superior?29 Nov 2017, 08:21 AM
recon can be important, but as you play you will also begin to 'just know' where the enemy is going to have his troops or MG or whatever, because the maps aren't that big Also try using an Infrared half track as OKW, this unit is often called the 'map hack' unit for good reason In: OKW Strategies |
Thread: 3rd Time Back... observations28 Nov 2017, 08:20 AM
I do think the Pershing is priced correctly and i do think it comes at the right time. Take in mind that this unit has to be balanced for all games modes. Even so, the unit is a heavy tank, in essence, its a beefed up generalist medium. That means it can fight literally anything and everything effectively, if used correctly. Specialist tanks like the Ostwind or, the Elephant are very good at doing one thing and bad at all else. So your two examples are the two most powerful anti-tank tanks in the game. They cost a lot in manpower, fuel and popcap, they are slow and bad at killing infantry. That is their trade off. The Pershing is bad at nothing, in fact, its very good at most things, BUT it will never beat a Elephant or a Jagdtiger in a head to head 1v1 fight. In: COH2 Gameplay |
Thread: 3rd Time Back... observations27 Nov 2017, 13:24 PM
I thought i should come back in as the thread was not closed because i commented. But, given how far this thread has derailed i thought i would bring it back to this... So my friends and I have played the game for a long time. Since coh1. We love the game and think it's fun but we always stop playing due to one thing... the imbalance of 2v2+ matches. Allise are woefully underpowered in this game in anything but 1v1. So, you are talking specifically about team games. 1v1 can be ignored. The fact that you have or have not gotten a certain rank in 1v1 is immaterial right now. Automatching is a joke: Yes it is, and always will be because the community is small, but also because the higher up the ladder you get, the more competitive and try-hard your opponents will become. Whats wrong with buildings? Which abilities are buggy? We are, rather uniquely, at the moment able to (as a community) directly change or fix any bugs in the game. A huge amount in the game has changed, but not the essence of the game. If you want that to change then yes, you might well have to wait for Coh3. Now here is the crux of it, you think Axis (as a whole it seems from this first post) is OP in team games. Axis, in team games, may well have an advantage sometimes. However, you are not asking for help to improve your play, or asking whether or not axis really are OP in team games, but in fact seem to be signalling your departure from the game. I am therefore reluctant to offer much in the way of advice or balance discussion as you might never play the game again, or, the advice will simply be thrown back in my face. If you want advice on how to improve, ask nicely. If you just want a moan, and to vent your anger, please take it elsewhere. In: COH2 Gameplay |
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