I tilted so hard towards the end
I'm not sure how the Panther changes work out as it was only ever fighting KV callins.
Not sure why OST panther needs its vet armour bonus removed.
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Thread: Frost vs. Findeed DBP v1.1 2nd game3 Nov 2017, 16:26 PM
In: Replays |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 16:13 PM
Soviets have access to a sniper as well, and they mortar is far from bad. Not only that they have access to the scout car/clown car with is in essence the perfect MG hunter Cons have much easier access to molo's now which can push not only grens but any unit out of a garrison/cover. Indeed I am not saying dont improve their early game consistency (which amounts to a DPS increase in most circumstances) and maybe some very small increases to dps at vet 0 IF that is needed. I don't understand why cons 'deserve' to be good at vet 3? Ostruppen aren't and they are still useful. However, you will be homogenising fighting ability rather than features, a different way to get to the same place. Yeah, i dont want cons to have weapon upgrades (non-doc) either. You do run the risk of making cons good enough to play every role already. Cons dont need to be assault infantry to be used aggressively. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 15:36 PM
For all this balancing around dps, I'd love to know how field presence and capping power are being quantified. Its impossible to quantify, that's why these changes need to be battle tested with as many good players as possible. The DPS is only a small part of the story, it's also about how fast a player can get these units on the field, how likely he is to win fights with them (gaining map with those fights) and the associated costs on using the unit, ie upgrades to make them effective, how much they bleed, and how much they inhibit the next phase of tech. Cons straight to a T-70 used to be a very common strat, which i think may be possible again with a relatively small fighting ability upgrade. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 15:25 PM
If i may be so bold; Grens cost the same to build, but more to reinforce, they get the rifle nade and the faust, they also get the med kit and can build bunkers. They are a 4 man squad. In Con-trast (sorry) Cost the same, less to reinforce, they get the molo and AT nade, they get merge (arguably better than the med kit) and they can build sandbags, while also getting 6 man squads. At this point Grens and cons are somewhat on par, balanced but not the same. The difference comes from the MG42 which makes Grens better, but also costs 60 muni. By making Cons compete pretty well vs Grens with an LMG you risk making grens just as useless in the late game as cons are now. And that buying back cons late game being fruitless argument does run true, but for all factions as well. Vet 0 rifles are total trash vs vet 5 cons etc etc. Why should cons be different? I worry that with doctrines that give manpower free Cons, or give cons PPSH's or PTRS's or simply by allowing a player to gain significant map control with cons alone, you reopen the can of worms we closed before; that of light vehicle rushs that leads OST players into picking mobile assault 90% of the time because they cant compete in the early game. Hopefully you can fix the problem earlier, and i can play some more and see how it plays out, but preliminary thoughts of my are mostly that a simple dps/combat buff throws so many other balance points out of whack. A more creative solution may been a better option. Alternatively allow them to upgrade 3 or so SVT rifles at some point, so they have to pay muni to be good as well... In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 13:38 PM
Why not leave the DPS largely the same (very small consistency boost) but make Cons build faster, with cheaper reinforce at vet 3 while keeping the faster molo throw and at/molo package? This way you wont disturb the rather good balance between gren and con... its not like Soviets dont have many other options... In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 12:11 PM
Np buddy In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 12:04 PM
I'm not your numbers guy, there has been plenty of analysis from others so i would suggest using those as a base. After that it become about actual testing, in a competitive match and in test conditions. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 12:02 PM
In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 11:33 AM
Possibly. I am rather worried about the doctrines that allow you to get manpower free con squads. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 11:20 AM
Ok, can someone please explain the issue in one sentence like you would like to explain to an idiot, asking for a friend. The jury is still out, and its not as simple as cons being OP but also how a stronger conscript squad can amplify the faction as a whole into being too strong. In: Lobby |
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