Didn't you get banned on the official forums forever ago after creating a series of ridiculous "news reports" about things like Pumas being OP because they outperformed M3 scout cars and threatening someone who disagreed with your misinformed ideas?
As to the MG42 AP rounds, they take time to load where the MG isn't firing and if you're sitting inside it long enough to lose a T70 or Stuart, that's 100% on you.
Pumas was OP because they outperformed even IS-2 armor, that's what I wrote those times. And that was ridiculous. And yes, I was banned for insulting, because my ass was burned by one moderator, who protected axis, just as major part of that community do, ignoring all reasons and facts which I gave to him. Stupidiy of some people causing unpredicteble things...
And if your logic works in way "whenever something bad happens with you - that's only your fault", then tell me, why axis players whined a lot about "ISU-152 is OP, nerf it pls" long time ago. You could use that logic and say "well, ISU-152 is slow and has long time aiming/reloading, so that's 100% on me that I just lost entire squad by one shot of that ISU, I just could move them out of fireing line".
That works with any unit in game, but look at truth - MG-42 is best anti-infantry MG in game already, and it also can destroy light tanks and vechiles. And if wehrmacht woulnd't have panzerschrecks I would be agree with that. But, since Wehrmacht is full of different kinds of AT they don't need those AP rounds. Give it to USSR's Maxims, becuase USSR doesn't have those panzerschrecks. Damn, they don't even have PTRS's without doctrines, what a shame... USSR needs more AT right now, it is obvious! |
You completely lost me. Are we talking about HMG42 or about general faction design, tech costs and AT options?
HMG42 is fine, Maxim is fine. Different unit, different roles. If you seriously lose Stuart or T70 to HMG42, you need to work on you skill.
Seriously, Smoke n Flank.
We always talking about general faction design, even if we actually talk about just 1 unit.
And I think there are big problems in USSR design, specially in AT section. USSR is only faction without stock AT weapons for infantry, cos PTRS is only docttrinal. USSR has real problems with dealing with early light vechile attack, specially since 222 got HP buff without increasing it's price.
And MG-42 in that situation, for me, is greatest sign of how Relic "care" about faction's design balance in game. While USSR has no real options against axis light vechiles and don't have real light vechiles itself, they getting all good AT tools to Axis, which would be good enough even without them.
I want to take out AP flame rounds from MG-42, because it is insulting me deeply. Even ****ing MG of germany can effectivly fight against vechiles and tanks, while USSR getting PTRS's with doctrines, DShKs with doctrines... No early AT at all!
Mines and grenades are good, but its way harder to use mines and grenades, than just give Panzerscheck to soldiers and push right button on vechile you need to be dead. Or put MG-42 in building and just press 1 button "AP flame" when you getting light vechiles in sight. That's you, axis defenders, who wants easy life and game, not allies. And seems, like you will fight for that easy life and game untill your death...
Just damn give more AT options for USSR, because without them they acting like they are "crippled". They are crippled already with their dependece of doctrines. There is no other faction, which so hardly depends on doctrine you play with.
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Mg-42 seems fine to me. It doesn't really "destroy" light vehicles, incendiary rounds are a soft counter that OST needs (ignoring new 222 as I haven't tested it enough yet) against allied light vehicle rushes. It's easy to avoid and mostly results in denying an area for vehicles during the duration.
You shouldn't really compare it to the maxim, they are completely different units spite both being HMGs. One is static and defensive, the other mobile and offensive. A comparison with the vickers hmg will be more accurate.
For God sake, problem is not in MG itself! Problem is in "how much AT powers have each side". Axis has enough AT and would have enough even without AP in MG-42. But USSR hardly suffer without early and simple AT guns, like same PTRS or DShK.
I just ask to balance AT powers of side, I don't care about MGs.
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My idea is simple:
1. Take out from MG-42 AP rounds, because Axis has a lot of other AT already, they don't need more of that.
Or
2. Give to USSR non-doctrinal PTRS packs for conscripts or penals and let AP rounds for MG-42 be.
That's just not fair, that one faction has a lot of AT, AI and other stuff, while another doesn't.
And to that faction with a lot of AT they adding 1 more, ignoring lack of AT in USSR. I just can't understand this. |
Could it be that your are confusing Ostheer with OKW? Shreks for Ost are behind tier 2 with is expensive and are also an upgrade to 4 man Panzergrenadiers which are a bit fragile.
On OKW MG42 its the MG34 which is far worse.
Compare it with USSR with absolutelty NO AT weapons for infantry in any tiers. And no real light vechiles untill T3. |
BUT ZIS GUN BEEING A MINI HOWITZER AT THE SAME TIME IS OK?
How often you see players, who use ZiS-3 as "mini-howitzer"? Thats really rare.
That barrage ability in 95% cases is 60 muni throwed into nothing. Too low accurant, too low damage to structures. I never had a situation, when that ability did something really good.
But I also saw a lot of allies light vechiles, insta-killed by AP flame of MG-42. |
Play Wehrmacht and show replays, where you destroy the enemy tank army with your 1 mg 42.
So, you need entire TANK ARMY destroyed by best HMG in game for to understand how OP is it to have HMG, which is already perfect against infantry masses, but also against light vechiles.
Ain't you troll?
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You don't understand what im talking about. Ok, MG can be also AT gun, no problems, but... what for!? Wehr has not AT weapons in early game? They have a lot, with best infantry AT - panzerschreck! What for they need AP for MG? It is just too much.
I think not MG-42, but Maxim needs AP flame rounds, because USSR is poor in AT options. No infantry AT guns, no effective AT light vechicles in start (T-70 is T3 which is middle game).
I just can't understand, how they can give 1 more AT option for wehr, which has a lot already, when USSR living almost without AT at all!? Thats obviously unfair! |
Who loses all the time his light tanks versus an mg42, has other problems with this kind of game, as only the mg42. Vehicles can drive so fast behind the mg, before the Wehrmacht player can react and enable ap rounds. Even if it can hit for 1 second, it only deals 5% damage of the light tanks hitpoints. To destroy it completely, you have to sit the whole time infront of the mg and fire somewhere else.
So, that is not a problem for you, that 1 T0 unit can fight effectivly against both infantry and light vechicles? For me it is too much for only 1 T0 unit.
And again, it wouldn't be a problem, if USSR could have same effective AT. But, USSR doesn't have effective AT against light tanks and vechicles in start. ZiS-3 is too slow and innacurate against light and speedy cars/tanks, grenades just slowing, but not destroy, just like mines...
MG-42 just doing 1-2 bursts and any allies light vechile going down. There is just no reason to use them at all, specially since they cost too much. Lose 70 fuel with T-70 or 60 with AEC/M15 AA platform to 1 HMG and its ability for 30 muni? No, thanks.
So much early AT of axis just making using of light vechiles by allies more dangerous for allies themselvs, than for Axis.
And Axis can spam freely cheap 222 or Luchses. USSR just can't do anything about them. Only PTRS would stop them, but PTRS is only doctrinal... while shcrecks aren't. |
While I agree the MG42 is probably the best all around mg of any faction, I feel it is very well balanced by the slow rotation speed through it's arc of fire and slow setup/teardown/reload speed.
Your main objection seems to be the incendiary rounds, which require you to go through a reload animation, then have the enemy vehicle sit in its line of fire/sight long enough to get melted. Yes this can catch some of the lighter vehicles off guard but if you're losing t70s I can only suggest you flank or wait for their 30munition investment to time out.
MG42s are great when supported, but if you flank them or toss down some smoke and force a reposition it can really turn the game in your favour as Wehr relies on them pretty heavily to maintain territory.
I'd also like to address the common misconception of "free" fausts. They are an upgrade unlocked by building the T1 building, which is the equivalent in fuel and MP as soviet AT nade unlock.
1. Slow rotation speed against no rotation speed at all for Maxim. For to rotate it should be packed again, turned and setup. Even with fast setup it reqiuers more time than just "slowly rotate".
2. Flanking or smoking of MG-42 is "great idea" from Capitan Obvious, but still, is it OK, that MG unit can fight against light tanks? It wouldn't be a problem for me, if USSR would have good early AT. But while USSR has poor AT options I feel serious butthurt. Wehrmacht has a lot of effective AT in early (schrecks, 222, MG-42, mines...) - USSR has almost nothing!. Free PTRS's for Penals from T1 would be great, because right now soviet T1 has NO AT at all!
3. And that is not "common misconception" of free faust. They can be called "free" because Wehrmacht getting BOTH Tier building and Faust paying once, while USSR should pay for Tier building AND for grenades apart. Paying once against paying twice = true understanding of nature of "free fausts".
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