Looking for more skilled/experienced players to pitch in their strategies.
Might be controversial to say this, but if Axis have been given enough time for Big_Tusked_Animal/Bigger_USF_trolling_Hunter_cat + each player to have Panther spam (which is fairly incredible at 185 FU each!)...you're pretty much finished. It's over imho. You'll never be able to outtrade with armor vs that kind of setup and once they've won the armor war...the infantry are next.
You cannot afford to give Axis breathing room. OST might be considered memeworthy lategame but they can still spam Panthers, Brumm +PZwerfer. |
It would be more correct to say about the advantages of the stormtiger now.
It has 200 more hp (1280 vs 1040), but less armor (220 vs 290), slightly smaller and faster but has a longer delay before firing iirc. Does 580 vs 440 damage \o/
Has a very nice auto-targeting grenade launcher at vet I.
EDIT: Posted at the same time as Mr.Doom. I'm inclined to agree with him that the AVRE has better advantages overall, slightly outweighed by its 1cp later arrival. |
play a different mode.
you're missing the best parts of the game
I did play 1v1 in the past, not really for me tbh. Even entered Operation Charlie Fox for 1v1s, lost in the first bracket but whatever. Enjoyed the armor play much more than the infantry aspects and still prefer the former. |
4v4 inevitably still boils down to Allied TD spam or Axis Panthers/Tiger, though I have seen a few earlier mediums instead of TD/big cat first. I've also lost to Comet spam but that's not a med tank. |
EDIT: I actually have a 5th doctrine, it's the one with the sturmtiger, idk how it's called in english though, armour support I think?
I don't really want to go for kubel if I go for the battlegroup HQ since kubel later on is mostly used for scouting with its vet 1 maphack, and I consider the IR halftrack to just be superior for spotting than a kubel, even after the nerf it can spot an entire army safely and you don't even need to bring up the tactical map to see what units are there.
Thanks for your input as well, I was already using the flak HT to some effectivness but I usually prefer the IR halftrack + leig since it gives you a ton of vision, so you can hit / smoke the most important target and assault. Will keep your tips in mind though.
Also, if I go mechanized first, should I purchase the battlegroup HQ after a panzer II for healing, or should I just keep getting sturmpio medkits until later on?
In English, it's called 'Elite Armor' but truthfully 'Armor Support' is a much more accurate description as it doesn't give you any real elite armor, like say an upgraded KT. Sturmtiger's a bit of a gimmick and can't do much to an awake armor unit. HEAT and Pz Commander are nice support options to existing units. I've stopped calling it E.A. a long time ago.
You're welcome.
I would advise against backteching to T2 as your opponents will likely still be following normal teching to T4 and backteching before T4 will leave you open to an early medium to which you have no vehicles other than the puma to counter with. Auf Js are just too important to not get out in time imho. I suppose that if the infantry war is that bloody and nobody has much fuel then sure, backteching before T4 might be better. But OTOH, why not get Obers first?
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Consider using the Flak HT as an extremely effective suppression/model sniping platform that can vaporise MGs and shreds squads at vet II+, but is easily killed by AT guns. It's vastly better than the MG34, if not 2 of them even, and can drive away from arty strikes, coming with an inbuilt smoke. Even if they have AT guns and PTRS squads, you can still use it to protect your 'LelIGs', in the back, from vengeful flankers. |
Sure thing!
As a semi-joke, I'll just say to always run from Double LMG Obers |
Hello! I bought The British Forces DLC a few days ago and decided to give the brits a go. I ended up really liking the faction and decided to focus on them for the time being. However, after the 10 placement matches I got thrown into rank 700 and needless to say, I went into a losing streak. So I decided to look for some help. I would love some general advice, some build orders, anything. I am not too familiar with the faction and they are a little overwhelming for me. There are times where I have a lot of manpower and I don't really know what to do with it. How many Infantry Sections should I have? Should I make an MG before or after teching to a Platoon Command Post? Is the Assault officer a unit that is worth having in every game or nah? When should I tech up to Company Command Post or when should I get Bolster/Weapon Rack/Grenade?
I know that these are a quite a lot of noobish questions, but I would love to receive some info on all of those things.
Thank you very much for the help!
EDIT: The game mode that I focus on is 1v1!
Losing streaks do happen, and sometimes its little to do with your fault, bad RNG, tilted etc. Take it from a 4v4er who's gone from cackling maniacally atop a heap of 1000+ FU wrecked Allied TDs and dreams to losing 2 squads in 2 mins in another game.
As no one else has come yet, I'll give you a few pointers.
- IS, HMG, IS, IS is I think a decent opener and gives you options against OKW who will eat you alive without HMGs. Always have an MG before even thinking of teching. It's too good at area denial and killing models to ignore. HMGs are a core weapon in this game
- 2nd tech up should only be done if you have the fuel to then immediately buy something, otherwise you're setting yourself back needlessly.
- If you have the bases covered, MG, enough squads out, Brens sorted, AT gun(s),then still too much MP? Consider building a fuel or muni cache depending on the needs of your game and doctrine. Or a mortar pit if it's early game ish, but it's a vulnerable target.
- Bolster timing's an advanced topic that I can't answer
- Weapon rack timing.....if you can fit your squads with an Bren each then sure might as well, but Brens do not fire on the move - be aware
- Some people never use the grenade upgrade, some always get it, really is situational. It's a good grenade, but decent players will dodge....so *shrugs*
EDIT: Silly me, I forgot the big one. Go watch streamers and replay vids on YouTube of UKF! We just had a big 1v1 tournament in the Cohrona Cup and there might be UKF footage in there, didn't see the whole thing
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1v1
I don't play 1v1 any more but you should get replies from 1v1ers soon enough. [4v4 here] |
Hello! I bought The British Forces DLC a few days ago and decided to give the brits a go. I ended up really liking the faction and decided to focus on them for the time being. However, after the 10 placement matches I got thrown into rank 700 and needless to say, I went into a losing streak. So I decided to look for some help. I would love some general advice, some build orders, anything. I am not too familiar with the faction and they are a little overwhelming for me. There are times where I have a lot of manpower and I don't really know what to do with it. How many Infantry Sections should I have? Should I make an MG before or after teching to a Platoon Command Post? Is the Assault officer a unit that is worth having in every game or nah? When should I tech up to Company Command Post or when should I get Bolster/Weapon Rack/Grenade?
I know that these are a quite a lot of noobish questions, but I would love to receive some info on all of those things.
Thank you very much for the help!
We need to know which mode you're playing - 1v1, 2v2 or 3v3/4v4? These will vary - BOs used for 1v1 can get you eaten alive in 4v4 and vice versa.
Airlanding Officer Assault Officer is a situational unit to boost CQC power but IS with 2x Brens will outscale him every time. |