.....results in Volksgrenadiers losing their Shreks and getting fausts cuz "balance."
Schreckvolks after the vet V nerfs and 2 x increased costs to schrecks weren't that bad imho. (110, 130? per schreck was crazily expensive). The screaming was unwarranted at that price and them no longer being the 'bulletproof' mobs they once were. Not a fan of the fausts they have now, esp with this strange timing and reduced range. I do miss the Suppresskubel and I think it was a mistake to lose it to get the dodgy car we have now. Can't remember if it was better armoured back in the day.
Overall I'd say most of the toxic and OP stuff did get removed/reworked over the years for a net positive but many changes have been bad too. (Tiger meta anyone? Assault Infantry Section wtf? USF mortar nondoc for a faction with nondoc smoke on RE/Major? Panther rework I disagree with to this day, it was fine at 320 armor, 800 hp imho). Definitely not a fan of OKW being a worse OST overall, except for the very late game and a tiny slither of the early game.