Thank you, that is exactly what I was looking for.
I was thinking more along the lines of the start of the fight and just remove it from the ability. Even with the ability and maximum lost squad which is 3 I believe the Target size would be .77/.775 depending on how it is calculated. Starting off with a Target size of .8 would allow maximum damage for a bit longer to help against stronger units. Once down to the 3rd man it would be worse but you would most likely be retreating at that point anyways. Any thought on that?
I was not aware there was a stated cap on the amount of models lost other than *Squad death*. So up to +5 multiplier.
Your suggestion would make them too powerful and frankly would roll Axis players regardless of skill. That or the price would have to be increased to compensate, which is almost as bad. 0.8 is elite infantry model size, even infantry sections need to be in cover to get that or 0.85 outside of that iirc. You counted Panzergrenadiers as elite inf and they get 0.8 model size for a 4 man squad. Vet 1 is easy to get on a T0/T1 as well. Penal accuracy and other values would have to rebalanced as they would then be doing far too much damage compared with their current survivability scaling. 3 man squad can still be very dangerous, esp against another squad fairly worn down.
Overall I think the unit is fine. More changes to survivability would homogenise the unit to some generic allied mainline and overshadow conscripts as much as they used to.