Increased scatter penalties from 1.25 to 2 to match other AI tanks
Which other AI tanks are you adjusting it to? Dont they have larger AOE to compensate?
Walking Stuka
- Health from 320 to 160
- Cost from 390/100 to 360/85
- Build-time from 60 to 45.
- Population from 14 to 12
- AoE distance changed from 2/4/6 to 0.5/5.5/7 (to give more consistent results)
- AoE damage far increased from 0.05 to 0.1
- Added scatter to stuka barrage (mortar)
- Added actual penalties for firing in the FoW
- Reduced damage vs buildings
- Vet2 bonus: ‘Saturation Fire’ ability. Allows the Stuka to attack in a circle rather than a line.
- Vet4 bonus: old Vet5 bonus
Incendiary Rocket barrage
- Available at Vet0
- Cost from 100 to 40
- Cooldown reduced from 150 to 120 (to match HE barrage)
- Shares cooldown with HE barrage
- Dot damage normalized with other flame weapons
Whats the reasoning for the reduction on building damage?
Also is the scatter and in-accuracy unchanged for the incendiary barrage? Is its Dot increased or decreased?
Flak Emplacement
- Weapon is now a copy-paste of FlakHT
- Projectile no longer collides with terrain
- Popcap from 4 to 2
- Hitpoints from 470 to 520
- Crew have a received accuracy modifier of 0.1
Wow, they just fixed the most useless unit in the game. Does the .1 accuracy modifier ensure its immune to sniper fire? Also as much as a OKW fanboi i am. I think copy-pasting this from the flackHT might be too good for its cost (what 20fuel) with its 45 range, 360degree arc.
LE.ig
Will its barrage bug be fixed? The one where you fire a barrage behind a shotblocker and it undershoots the barrage a good 20 range?