So I ask you guys: If CoH2 suddenly gets observer mode, random faction choice, ladders and a lobby, will the game suddenly become insanely OMG GREAT JUST NEEDS BALANCE TWEAKS?
No - for COH2 to meat its expectations. They need to design both factions again from scratch looking at vCOH's example if they do not have their own imagination. [Looking at the Brits (I adore Panzer Elite i have to say though) and now soviets and ostheer - they are clearly going the wrong way in many, many aspects).
<u>Minimal requirements for COH2</u> to be in a beginning of a road to make those factions/environment and therefore the gameplay at least half of enjoyable as in vCOH:
- Critical: less ability based, more micro/macro based gameplay/factions
- Critical: more support type units then the other way
- units have to be more iconic then actually trying to reach any kind of reality (which they can't anyway if COH2 can't render 1000-5000 men on screen at a same time)
- Critical: bring popcap back
- Critical: bring targeting tables back
- Critical: maps have to be half size of current map size, objects on maps has to serve strategical purpose (no random things just to fill space or look good)
- resource sector layout has to serve the terrain and strategy
- these are all the basic things which have huge impact on gameplay. If even a single percent of that stays unfixed, COH2 will never have as satisfying gameplay as COH1 has right now.
Fatal Errors:
- DLC doctorines
- DLC Bulletins
- Performance on low settings (especially when on low settings COH2 has minecraft-kind of a graphics when you can't see anything at all. + Multiple specific performance issues - like tactical map)
I bet COH1 will still be played when COH2 will be dead for a long time. Sad that is - but that's what I think about COH2's future going the current chosen path.
I can just hope that
COH3 will be entirely based on COH1; fixing all the cheating issues, bringing incredible multiplayer and community features (bringing examples from StarCraf2 and LoL), exceptionally good performance so everyone can play it, regional pricing so everyone can afford it.
But the most important - COH3 has to HOLD GREAT GOALS to become best RTS game ever, best E-sports game ever, and bring new standard in strategic gameplay which COH1 deserved to bring.