The ML-20 was doing too much damage per shot for the number of shells it fired. We have decided to reduce the damage. ML-20 Damage reduced from 300 to 160
WTF?!!!!! Damage per shot halved, reduced by a whopping 47% to be precise (rounded up).
And this is Relic's concept of balance 'fine tuning' more than 2 years after the game's release?
You could excuse me for thinking it must be April 1st.
Please discuss.
My view
A COH2 neophyte by self admission, but the other edge of that blade facilitates a fresh faction unbiased or pre-conditioned perspective. I came to this game only a few days prior to that weekend, but from an lengthy and extensive background of playing RTS including > 8 years of COH1.
To say I was underwhelmed by this now rendered totally ineffective doctrinal onboard arty would be understatment. A DLC spud gun for the Soviets for $3.99 would be more useful and better value. <sarcasm> As if the various Sturmovik abilities weren't superficial eye candy enough! Appears Relic is working its way through the Soviet nerf alphabet and has gotten to "S"!
Utterly abysmal when by way of contrasting extreme, OKW's über le.IG 18 consistently one shots an expensive full health Shock squad in green cover, and the Brit Bofors annihilates multiple entire infantry squads in an instant after the "T" key is pressed but before the game actions a retreat, who should they in a moment's diverted inattention to manually babysitting them from waypoint to waypoint be subject to the misfortune that the game's innane pathing blunders them into a path within the Bofors extreme range -and saving the best until last, are both OP eclipsed by Ostheer's erdrückende Übermacht generally.