And Sega won't rethink it's DLC policies. Sega is probably one of the worst publishers out there
+1
The current DLC state of play is a lot like McDonalds' menu evolution. If current kids were still supporting it, they wouldn't alter a thing. But the gen which grew up munching McMeals is deserting those grease filled sweet buns in droves, so McDonald has had to adapt or sink.
SEGA's 'menu' aka content delivery model will change when the game playing demographic, that's you guys, matures and won't pay for this ripoff BS any more. They don't give a toss about gamers any further than how it affects their share price and profit. You only have to look to its one armed bandit origins to see that. You're just going to have to trust me as someone who has been there and so knows what it's like to be 20, then 30, then 40 etc and how perspective alters the gaming experience of a keen gamer. That will happen as
you get older and your POV and circumstance change out of proportion to anything you might be capable of perceiving right now. However as long as
you continue to munch happily on overpriced McMeals with the inducement of a toy in the box and bland Big Macs, SEGA will happily keep serving them up to you.
So by now, I'm a LOT older than most of you, and was PC multiplayer gaming when many of you here weren't able to do much more than dribble. OK the time is too fast approaching when thats probably all I'll be able to do at some time in the future too, but until I'm afflicted by Alzheimers or can't find my mouth with a spoon, you might take note of the following.
Westwood made money with C&C, a lot of it. And it was a great game. Cavedog the same with TA, and blew it with a beautiful but dud sequel. Then there was Starcraft and Warcraft. But while they raked it in, they followed a classic but simple model. Make game, patch it, make two or three add ons, evolve into next version. Trust me when I say C&C2 even though it has some monumental advances such as inherent TCPIP support, was not as good as C&C as a multiplayer game, but gamers who had never played C&C never knew that.
As years passsed, despite attempt by publishers to prevent it with Macrovision and Securerom et al, piracy flourished later facilitated by the advent of torrenting. In conjunction with consumers demanding game eye candy consuming ever bigger budgets in a much more competitive but narrower genre market -every publisher wanted to be the one with the next "QUAKE". It was sickening at the itime. This reach the moon or crash and burn on launch approach requiring NASA like production budgets inevitibly killed small PC game publishing by gamers for gamers by and large. Very big money wanting big returns quickly on investment got involved.
OK so move on some years and now we have a DLC delivery and online login verification model to avert piracy, at least by those who want to play on a game auto matching or MMO server. That's cool by me. I don't mind paying FULL PRICE for a game that's
good which I will play a lot. I also don't resent paying FULL PRICE for regular add ons as marketed for COH and a zillion like predecessors, although I saw the exploiting PTW rot start in ToV although it was delivered within the module rather than as a singular DLC unit. How it's delivered whether by DL or hardcopy is immaterial. And to be fair, I actually like the STEAM delivery model, so I'm not just some old fogey stick in the mud as youth not knowing what they don't know naturally perceives experience until they visit it themselves. Don't worry, most of you will eventually get that privilege, and its coming faster than any of you can even imagine right now.
Relative to the number of people buying and playing games, the overwhelming majority of gamers couldn't give a toss about "e-sports" competition even if it might be used as a hype medium to heighten awareness.
By and large by the far larger proportion of gamers are AI campaign or vs AI gamers, sad though that may seem and limit development to those of us who live for multi-play against human opponents. You need only look at relative
regular 1v1 auto participation audience who continue with that in COH2 to realise that. As such we who do play 1v1 and 2v2 AT auto as the game's niche buyer audience don't pay sufficient fare to keep the bus or train service running. It needs a model or something that sells to everyone, not just our niche. If just comp stomping, who really needs a premium commander? SEGA know damned well exactly what they're doing with
PTW or PFA for those of you in denial, Premium commanders. One only has to understand human nature, the juvenile audience ego and play auto for a day to realise regardless of what they might espouse otherwise, players
generally will exploit any unit which is broken for advantage, and many of those have no qualms paying the exploitive price for a Premium commander which offers significant advantage if they can avail themselves of it.
With all the other balance issues plaguing the game, the many obviously deliberately the release of any new module -only to be patched a short while later, to induce the widest possible potential audience penetration and catchment at release tier pricing. SEGA well know exactly what they are doing to the sheeple, and Relic are doing their bidding as instructed. You'd need the IQ of an ant
not to be able to see this.
Personally, I don't see SEGA changing anything any time soon, and no employee of the developer is going to voice that if they want to keep their position or find a future one. The game as it is right now isn't about us, what we want, nor how loudly we complain or valid the complaint as long as we continue to pay for it as is. Now that's contempt.
Given they've only promised to support it for five years, and half of that has elapsed already with yet another balance patch where it's already apparent with a October patch promise of reinstitution of the Bren flamer from 6 to 10 to appease a whine from a vociferous audience with utter disregard of play balance so we'll see it abused in every game again <sigh>, and I think the answer to why this game is a crock is only all too readily apparent. How many alleged balance patches have been released in its relatively short lifespan, and it's still broken while they continue to pump out novelty overpriced PTW Premium Commander DLC?
Seriously, although belatedly
committing to the game to give it a decent fair shake, if there was anything else out there contemporaryily supported of a similar theme which wasn't as broken as this is, I'd abandon this game in a heartbeat as would my 20 year old auto 2v2 AT team mate, and we are RTS afficionados who have played COH auto for all its warts for years.
We BOTH have a love hate relationsship with this game, and I can asssure Relic and SEGA the HATE aspect of ever growing resentment extends to refusing to
ever pay for their BS DLC Premium Commander extortion in the particular any time it isn't sale discounted -75% off. Even then it's grudge buy, but we do it just out of necessity to level the playing field in auto. I suppose SEGA work on the policy you can fool all of the people some of the time, and there's sufficient "all" within the community to maintain the status quo and continue it?
To fix the current broken state of DLC, either price it at insignificant pricing about a quarter of what it currently is to achieve a level playing field, and don't tell me they still won't make a motza from selling recycled pixels designed by kids for kids even then, or preferably drop the model altogether for all inclusive add-on modules per predecessors. But the game really does need to be properly fixed first, and I don't see them having a sincere interest in that anytime before it becomes abandonware to its sequel.
My greatest hope is another publisher and developer will come along with something the equal of COH2's predecessor to eclipse it as Cavedog did with Total Annihilation way back in '98, which would see COH2 plummet to the depths of obscurity faster than RMS "Titanic" did.