If we exclude all the things like outside influences and the fact that one side reaches cover before the other +assume that cover is equal, than IS defeats grens on all ranges, unless they would get screwed by RNG.
PZgren i believe win against REs, although if they both get Vet1 or the REs get the bolster upgrade it shifts a bit in their favour, though the PZgrens might still have the upper hand |
Lenny´s line of sight obstructs and denies smoke...
Lenny´s bunker was once attacked by penals from behind. It dodged two satchels, then flanked the penals and pinned them down. |
Hmm, more or less in a good spot, except for being the least useful unit in a tier that no one needs to tech for and having a bit higher fuel cost than it deserves.
Basically, the OKW panther before DBP is what current OsT panther should be and current OsT panther is what OKW panther should have been before DBP.
But for now, they should buff the accuracy, especially the on the move accuracy and see how that helps |
Certainly something to be included in a CoH3 wishlist, but for CoH2 its kinda late, since some factions are based on a big relliance on support, especially wehr and brits |
As USF)
The new mechanized commander, is certainly my go for.
The jeep is nothing extra now, but quite cost effective. (It cant let you erase OKW in the first few minutes- but it also doesnt insta-lose you the game if you fail to do so- anymore.
Mortar HT is extremely fun (and cost effective) to use (especially the white phosphorus) and makes dealing with MG walls much less painful. Also a great bait for light vehicles... and when your first medium armor arrives, dont forget to switch the crews.
Later on, the improved Shermans can deal with anything up to a panther. |
Demo charges. Damn, that change sucks... but well, every blobber has already learnt to use minesweeper anyway.
Comet white phosphorus shot, being fully lethal and outranging mortars
Precise shot on B4.
Popcap abuse on USF Calliope arty... instructing a teammate to spam TDs, then getting three Calliopes and erasing everything on the map was quite fun
Kubel suppresion with sturmpios combo... later on, Kubel spam.
Flamethrower garrisoning a clown car used to be much deadlier.
USF jeep being able to wipe OKW out of the map in first 6 minutes.
The OKW fuel to ammo and vice versa convertion.
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Brits: Sank an elephant on ice
Other time, opponent tried to push up with an elephant protected by an MG and an AT from behind. My commandos killed both crews, stole the PAK and raped the elephant I actually had a video of that in trending.
Soviets: Sank a tiger ace on ice, before it even fired a single shot
Doesnt work anymore, but killing a falschirmjager squad with a 10 ammo flare in the doorway was kinda cost effective for me.
OKW: All of them blob wipes with a sturmtiger...bloody gloroius |
I guess we should nerf the crocodile into obscurity, I know it's a lot to ask for axis to try and use flanking, landmines, or tactics.
We all know those were never used in the war, only by allies.
You want to know a great tactic? Here is one: When the enemy makes a tank, use an AT gun.
But guess what? Crocodile hard-counters AT guns most effectively out of all the tanks in-game.
Nerfing solely the damage against Paks and Rakettens, while keeping everything else, would be fair. |
Ofc I wasn't saying that one wehr sniper should counter two soviet snipers, but one should be able to counter one soviet sniper team.
But that is exactly what I mean. A single Soviet sniper team still should have at least one other advantage than the flares (facing four man squads instead of six doesn´t count)
Becoming counter-snipeable, that would be gone. |
I guess it received some nerfs this patch, but yeah, with a FF behind it, its gg (sure its a sh@t ton of resources, but still...
This is exactly where target tables should come in and make it weak against paks and rakettens, while keeping its strenght against other stuff. |