Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: Pretty bad gameplay design21 Jun 2021, 12:28 PM
Surely had nothing to do with the opponents being much higher ranked and having almost 50% more winratio... In: Replays |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 02:07 AM
thats what Im trying to say? Try to avoid RNG in your arguments. The first strike damage is weaker than the old B4! Or you're telling me now the shells land soo quickly (10 or more seconds to react after 1st shot landed) that the B4 turned into a devastating wipe machine now compared to the old B4?? In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 01:15 AM
So your whole point is based on the RNG that the B4 player has. Got it. Or versing someone incapable reacting to the 10+ seconds delay in between shots. The mere existence of the B4 also means 400mp 50 fuel that could have went into a better/more important unit for this situation instead. You cant take out a mobile unit with pure ammo investment. But you can do that with howitzers, which can cause a massive shift in the war economy advantage for both sides of the match. "But what if the howitzer hits something" is a trash argument and doesnt change that fact. It's not launching homing missiles guaranteeing to kill stuff In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 00:52 AM
That's not how it works. Fuel & especially manpower are more valuable than ammo. Who cares that your enemy needed to wait & invest all his ammo when you crippled your manpower economy, hence have 20 army size at some point while the enemy has 70 In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven19 Jun 2021, 20:45 PM
It's inconsistent I think. But the 2 OKW docs I meant were feuersturm & Breakthrough. And to sum up all the anti howitzer tools for axis: 1) Close Air Support doctrine has both recon plane + stukadive bomb 1) Storm doctrine has both recon plane + stukadive bomb 3) Osttruppen doc has Railway Arty 4) Festung Armor has Railway Arty 5) Luftwaffe Supply has Heavy Bomber & recon from the Officer 6) Feuersturm doc has Stuka rocket offmap strike. OKW also has nondoc recon planes from the Uhu 7) Breakthrough doc has Assault Artillery. OKW also has nondoc recon planes from the Uhu This should be more than enough to always deal with B4s given you also have teammates if necessary. Any howitzers will easily lose you the game if the enemy clicks them away Do not instantly select Overwatch/Jaeger Armor at the start of every single match and you're fine In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven19 Jun 2021, 20:15 PM
There is seven axis commanders to destroy howitzers (5 wehr + 2 OKW). Seven! 2 clicks to get rid of 400mp 50 fuel. While I would say that the addition of suppression was unnecessary, if you think the B4 is super OP now and you lose games vs B4 spam even though you geunuinely tryharded: you're bad and it's your own fault. Doctrines counter other doctrines since 2013. In: COH2 Balance |
Thread: Winrates indicate horrible balance14 Jun 2021, 17:30 PM
I never said rank means everything or a lot. But how can anyone take you serious when you run from thread to thread repeating how strong allies and how weak axis are when you have THAT playercard What on earth do you know about allies when you played them like 20 times total In: COH2 Balance |
Thread: Winrates indicate horrible balance14 Jun 2021, 11:52 AM
Let me guess: 1) 99% axis play-rate 2) 4-digit ranks Oh look, 99% axis playrate rank 3000 4v4 player In: COH2 Balance |
Thread: Winrates indicate horrible balance13 Jun 2021, 19:39 PM
How is it acceptable to have these WR% in 2v2 3v3 4v4 over several months? Sry man these winrates are my fault, I spammed a lot of axis games and REKTED all enemies Ok and now on a serious note, I think these winrates have nothing to do with imbalance really, axis are just a bit easier to play for the average casual. Since the start of coh2 I always thought playing random allies is harder than random axis. And that's for 2 main reasons 1) many allies randoms are not good and have no answers for some axis units. Example are heavy tanks. Usually you need a lot coordination to take out Brummbar + KT + Elefant just sitting there. Or wehr puts 1 MG42 + gren at fuel and teammates want to surrender after 5min because they dont know how to kill the MG 2) punishing tech trees. Axis always have everything available basically and dont need to back tech. They always have an important HMG no matter what. But now if you have an allies teammate who went soviet t1 or USF captain for example, they often get rekt vs OKW blob or lmg42 blob. Because they have no MG Or someone who went Lieut. or penals and doesnt have AT guns vs enemy tank rush. In: COH2 Balance |
Thread: (FOR STURMPANTHER) Raduflorian crashes the game 11 Jun 2021, 22:48 PM
We were in the middle game and the game was turning in our favor, the opposing player Raduflorian explicitly says to close the game in 3 2 1 and crashes it, and the game is lost. https://community.companyofheroes.com/discussion/246442/player-reporting-guidelines In: Replays |
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Latest replays uploaded by aerafield
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,427
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-1,017
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-1,114
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