Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: Was ist los in dem Spiel 30 Apr 2022, 15:46 PM
Bitte poste doch einfach mal Video Clips wo dein Spiel "anders läuft und deine Einheiten nichts treffen bzw sofort sterben", weil ich glaube du bildest dir das nur ein um ehrlich zu sein |
Thread: Royal engineer Recovery Squad27 Apr 2022, 21:58 PM
Neither a sturmpio nor a MG42 should do unsupported solo actions at the frontline at the beginning of the match when you look into fog of war and notice you are against brits. Especially not on a map like Steppes The only exception for this is rushing a strong house, where UC + engineer can't do anything against you anyway. In: Lobby |
Thread: Royal engineer Recovery Squad27 Apr 2022, 10:25 AM
Lets see what stat have to say then: Assault Engineers spawn with 1.0 target size, not 0.9. But I have to agree here with the people that you are exaggerating completely about this strat, Vipper. Yes, you can force retreats against lonely squads, even make them waste a faust with the fast repair speed of RoRe. But lets talk about the Elephant in the room now: 1) against a Kubel + sp, this strat is an absolute joke, and many people combine these 2 units at start 2) In teamgames, good axis players will bunch up their army as soon as possible believe it or not. Especially when they expect a scout car. And then this strat sucks as well... nobody is stupid enough to walk on the corner of the map with a lonely gren/volk in exposed positions when they know what you're trying to do here 3) Forcing a retreat on 1 squad doesnt matter, and afterwards smart axis players will not let that happen again In: Lobby |
Thread: disable random players vs at teams26 Apr 2022, 20:41 PM
You rly need to stop dropping the cope lines man, you do that every time when you have nothing sensible to say anymore In: COH3 Central |
Thread: disable random players vs at teams26 Apr 2022, 18:15 PM
I think you didnt understand what I was saying. AT vs randoms is a non-issue because you can count the amount of actual tryhard-squads in CoH2 with 1 or 2 hands. The rest of them are some casual noobs playing together who either dont use voicechat or who talk about what they had for lunch today. I win at least half of my random games versus arranged teams, because it's teams like this which you meet many times: And keep in mind this is a "top 200" team of 4. No matter who my teammates are, it's pretty much a balanced match. "Better coordination", yeah I'm sure Random McGee and his casual friends who play coh2 for 3 hours per week are gonna pull off some insane plays against you. And for the rare case you meet actual tryhard squads with bad teammates, you do the exact same as when you get trash random matchmaking: surrender or leave after few mins. In: COH3 Central |
Thread: disable random players vs at teams26 Apr 2022, 17:04 PM
And here is the future CoH3 steamchart when co-op multiplayer isnt possible because of crybabies that had to waste a whole 5 minutes against a sweaty premade team in CoH2. (meanwhile 95% of premade teams are supercasual and not better than randoms) In: COH3 Central |
Thread: disable random players vs at teams22 Apr 2022, 17:31 PM
No this is the problem, it doesn't work. There isn't enough teams searching. AT team queue would be 30 minutes. It was nearly impossible to get a AT 3v3 or 4v4 game in CoH1 because of this. And by taking away the possibility to get a match in a timely manner as arranged team, you would kill a large portion of the community. And if it was an option, then every random would disable it obviously LOL. I think a better solution would be to (almost) remove any ELO penalty that you get as a random if you lose vs a premade team. In: COH3 Central |
Thread: disable random players vs at teams22 Apr 2022, 16:51 PM
So the arranged teams mode is gonna be completely dead again in 3v3/4v4 like in CoH1? Which would be massive because a lot of players wanna play with their friends you know In: COH3 Central |
Thread: Don't spam conscripts 21 Apr 2022, 12:09 PM
Howie is back In: Replays |
Thread: [CoH3] Auto-vaulting19 Apr 2022, 12:44 PM
I feel like auto-vault is a feature that should be in the game, but in the form of a toggle or key combination, like ALT+RClick. agree, that would be a way where I support this feature In: COH3 Central |
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Latest replays uploaded by aerafield
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VS╬OKH╬ KK'n'D ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakNigsTongueMyAnus4$ Monkey_on_the_car [NS] aerafieldOKH vs randoms :Dby: aerafield map: Unknown4-1,100
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VS[NS] aerafield [NS] Seoul PaPaSmurf Bear Grylls╬OKH╬ KK'n'D ╬OKH╬ Mari0o ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakVS. OKH Clanby: aerafield map: Lorch Assault1-1,097
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Livestreams
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