For fuck's sake, a game isn't gonna flop because graphics or audio is not fully nailed down. It's the GAMEPLAY that really matters in the end.
CoH2 multiplayer at launch was:
- trash meta
- boring units without weapon profiles and dull veterancy
- laggy af games because no battle servers
- terrible performance esp. snow maps and blizzards
- no ladders
--> 75% of the launch-day playerbase gone in just 3 months
Seriously all the people here who praise and worship CoH2 so much, I just cannot imagine you were here from the beginning since June 2013
Apart from the last point, CoH3 has NONE of these issues, and with all the complaining (me included) we do about coh3, we have to really acknowledge the coh2 launch disasters that are now being avoided and commend Relic for that.
Strategy diversity so far feels AMAZING in CoH3, literally every single person seems to play a different build and strategy in coh3 and says it's the best one. I cannot remember this ever being the case in CoH2 at all.
In nearly 10 hours I didn't have a single crash or FPS problem despite never restarting, and my PC is over 6 years old.
The first couple of months are probably gonna be rough for hardcore multiplayer people like me but I am optimistic the game will be amazing by the end of this year.