Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: pride post 226 Dec 2022, 18:00 PM
CmonBruh what is this chat In: Replays |
Thread: Brit and DAK Gameplay22 Dec 2022, 19:02 PM
Still not a fan of the idea of gnomes building a base. Base building is an important part of the beginning of the game. Automatic base building - oversimplification, always disliked that DoW2 had only one main base. Having to retreat your pioneers just because you want to tech up has always been very stupid imo. Especially when some factions have to do it while others don't like in CoH2 In: COH3 Central |
Thread: poll: call in vehicles as a design choice21 Dec 2022, 20:19 PM
CoH1 diehard fan spotted In: COH3 Central |
Thread: Nvidia > AMD19 Dec 2022, 21:53 PM
the chat In: Replays |
Thread: Stupid things in CoH2 that shouldn't be in CoH3.18 Dec 2022, 20:59 PM
Meanwhile avre rolls in, bounces all shots and instagibs your vet 3 squads or takes 50% of your tiger ace hp while stunning it for 5 sec "I just lost my poorly microed Tiger Ace to an AVRE somehow, let me go to the forums and search for a 1 month old thread so I can vent" In: COH2 Balance |
Thread: Light vehicles vs sniper16 Dec 2022, 14:50 PM
Yeah, one of the best additions to CoH2. In CoH1, a movement order (or any order) would make the unit randomly switch its target if multiple enemy units were in weapon range. It was SO annoying! In: COH2 Bugs |
Thread: Light vehicles vs sniper15 Dec 2022, 20:27 PM
Huh? Once you gave the vehicle an attack order on the sniper, it won't change target unless it loses line of sight. No matter how many movement orders you give In: COH2 Bugs |
Thread: Building question15 Dec 2022, 20:24 PM
Just quickly tested it to be sure, most explosive weapons have it with the exception of tanks that don't fire high explosive rounds like T34 or P4, and satchel charges In: COH2 Gameplay |
Thread: Building question15 Dec 2022, 16:06 PM
Some other points: I think only flamethrowers and demo charges have this IIRC In: COH2 Gameplay |
Thread: arrange team idea13 Dec 2022, 00:39 AM
How about no? In: COH3 Central |
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Latest replays uploaded by aerafield
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VS╬OKH╬ KK'n'D ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakNigsTongueMyAnus4$ Monkey_on_the_car [NS] aerafieldOKH vs randoms :Dby: aerafield map: Unknown4-1,087
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VS[NS] aerafield [NS] Seoul PaPaSmurf Bear Grylls╬OKH╬ KK'n'D ╬OKH╬ Mari0o ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakVS. OKH Clanby: aerafield map: Lorch Assault1-1,093
53425534245342353041527585261752343517055152351283
Livestreams
26 |
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