But Coh3's release was so bad, there are not enough players left to make decent matches.
Not the most meaningful sample size, but a month ago I played like ~20 2v2s and not a single one felt like mismatched teams. Always less than 5 minutes queue time and always a full top 300 lobby or better. I was playing DAK where I am around rank 50
But I really don't want the return of late game super heavy tank and rocket arty spam
Oh yeah for sure, no more 10000 frontal armor RNG + hitpoints + damage + range bullshit stalemates.
I think the way they implemented the Tiger in CoH3 is just perfect. You can feel its presence on the battlefield and it packs a massive punch, but it also gets penetrated regurarly by AT guns and the Hellcat for example
Too bad it's too hard to get now as DAK as I mentioned before.. and for Wehr it's only 1 specific BG
Glad to hear it, but I must admit I'm a bit surprised that you like CoH3 as a 4v4 main, it's where CoH3 performs the weakest by far imo.
It's not only the lack of maps, but something feels off from a faction design standpoint as well, and on a fundamental level. The unit roster of all factions except brits, especially in t4, feels like the CoH3 faction designers think that this community only plays 1v1 and 2v2 for some reason. I certainly don't miss the terminator rocket artillery and tank destroyer spam from CoH2 that got incredibly boring after so many years. But where are the premium medium and heavy tanks? Where is the meat?
I'm not asking for poorly designed superheavies like the JT or the ISU-152, not only did they create stalemates every time, they also forced the existence of overpowered Tank Destroyers to make them somewhat balanced. And then those OP TDs made heavier, medium and light tanks utterly useless etc.
But CoH3 definitely needs way more units like the Tiger (patched to death in DAK), Pershing, Croc, E8, Brummbar, Sherman crocodile etc etc. The late-game phase in CoH3's bigger teamgames usually boils down to medium tank spam paired with a couple tankhunters.... which is fine & fun in 1v1 or 2v2, but once you enter 4v4 it feels totally out of place (especially if the map is rather narrow/campy). Spamming cheap tanks is a playstyle that was never suited for a CoH 4v4 scenario at all in the last 17 years, it... just doesn't feel right or satisfying
I know CoH is not about hardcore realism, but they add this little crazy thing as infantry skin.
If a night vision thompson has you shitting bricks, wait until you find out about the Halloween/Valentines day/anime/sealife skins and Comets, Shermans or KTs roaming around the Outskirts of Moscow in CoH2
I think the best part about the road map was the executive producer who just seemed to be very genuine & honest without any PR nonsense.
But for the road map itself.... not too much to be hyped about to be honest. New maps still coming at a snail's pace, the only really big thing is going to be the expansion, which could as well just turn out to be a mediocre SP/coop-only DLC (looking at CoH2 Theater of War).
Replays are great ofc, but they're not gonna be a turning point that makes the people who left be like "Ok with the replays, now I am coming back to CoH3!"
Relic has made it very clear that they will not make any employees available for CoH2 patches in the future.
Even if the community created the whole patch by itself somehow -which is hard, as you need people who are extremely proficient with the Attribute Editor and the mod tools- you'd still need Relic for the actual implementation on the live server and then weeks or months of maintenance & bugfixes.
because from what I remember CoH2 had new stuff released a month after it's release
This is actually true, however that "new stuff" was the first wave of OP DLC commanders, then very soon after that we got the original assault grenadiers/StugE and soviet urban defense doc with mega busted FHQs and booby traps. Which was even more OP.
Only to be followed by the top 5 most OP pay2win DLCs in gaming history (Tiger Ace, Soviet industry, For Mother Russia and B4 Howitzers). This turned so many people away from the game back then
Currently we're being fed table-spoon sized updates for modding when so much more could be done if we at least had the same capabilities as CoH2 if not the original game.
I keep seeing this constantly but you gotta realize that Relic has to make profit in the end. Imagine if CoH3 modding tools were as powerful as the CoH1 tools, and now someone is recreating a fully fleshed out version of the CoH1 Eastern Front Mod while Relic is secretly working on an Eastern Front Armies multiplayer DLC, and now that mod has 500,000 subs when the DLC launches.
Would be a complete disaster. Mods are "horrible" if they directly compete with Relic's content, and it's the reason why powerful modding tools are very rare in the first year of pretty much any game.
Agree though it would be beyond awesome if the modding tools would become very powerful down the line, I have my doubts about that though given what the trend was with CoH2's modding tools since 2013...