The game itself is now becoming what it should have been on launch, overall a very good and promising update, just the amount of new content is pretty 'meh' but that's to be expected with god knows how much manpower got eaten by Relic's efforts to fix the core of the game.
Hopefully Relic can now shift their focus from "fix the game" to "add new content" beginning in 2024 and they can turn this into a successful game with a somewhat big playerbase and without SEGA pulling the plug
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: 1.4 update - December 5th17 Nov 2023, 01:20 AM
In: COH3 Central |
Thread: CoH 3: Hammer & Shield Expansion Pack17 Nov 2023, 01:17 AM
I think this is just kind of a "filler expansion" in order to keep the promise that all premium edition customers get the 1st expansion. With the bigger (actual) expansions coming next year In: COH3 Central |
Thread: cohdb Build Orders!7 Nov 2023, 00:35 AM
In: COH3 Central |
Thread: 2v2 Advice for dealing with 2X DAK27 Oct 2023, 17:25 PM
Get some Zooks/Boys AT rifles, USF Halftracks, Polsten, Humber, Dingo and so on. There are a plenty of options allies can handle DAK in early. Its just a l2p issue. Just dont be too agressive in early, when you see a 250 and get some support weapons. Spamming rifles doesnt work anymore, thats all. Has nothing to do with overpowering To be fair I'd never take advice from someone who has 99% axis playrate and a wehrmacht-general pfp I didn't play CoH3 in a longer while but the data since the last patch speaks for itself, across all teamgame modes DAK (yellow) winrate too high on average In: COH3 Central |
Thread: Coh3 Wiki By CoHdex5 Oct 2023, 18:00 PM
awesome work In: COH3 Central |
Thread: UKF commandos26 Sep 2023, 11:30 AM
The only reason to grab that commander is the ability's, Guards are way better in terms of AI and AT. Eh the other reason is how busted stealth is in CoH3. There is no other way to reveal a cloaked unit other than moving up extremely close or using one of the ~3 maphack abilities. Recon units don't get a detection bonus and planes don't reveal them at all Ive had the pleasure of playing vs a top 20 brit player on an urban map before who spammed commandos and demo charges and it was probably the most infuriating match ever In: COH3 Central |
Thread: CoH2's lost maps: Which one would you like back?20 Sep 2023, 11:56 AM
I find it a bit odd that you throw a map like Essen Steelworks or Winnekendonk into the same pool with Redball or Rails. The first two definitely have their own character left and have to be played different than the latter two In: Lobby |
Thread: CoH2's lost maps: Which one would you like back?19 Sep 2023, 23:44 PM
I'll never understand why they removed Stadtschutt, it usually resulted in dynamic and exciting games.. rather than this campy stalemate crap on 80% of the maps nowadays where both sides can slowly turtle forward, and where CQC infantry or medium tanks can barely be used. Just A-move vs A-move all the time The map I miss the most though is probably Faceoff at Rostov. Only the older CoH2 vets will remember that map but I have so many good memories and nostalgia from the 2013/14 time on it. There were issues of course, but at least it was not just a 3-lane stalemate as usual. In: Lobby |
Thread: I updated my review to positive.18 Sep 2023, 15:56 PM
Nah I'm totally fine with heavy tank meta in teamgames, I just don't want "superheavies" again with massive armor + hp + range + damage. They were just extremely unhealthy for the game in CoH2 I think. Playing with breakthrough tanks like Sherman Bulldozer or Brummbar (both are way too weak in CoH3) or heavy tanks like Tiger, Churchill Croc or Pershing paired with AT guns or stuff like Marders would feel way more fun & natural to play in teamgames than this degenerate medium spam. The Tiger in CoH3 as I stated before feels very impactful but without being super OP and everything bouncing or anything. They're just too hard to get now with DAK tech, Wehr's massive cp requirement and faster tickrate. But I do actually want to see way more units like the Tiger in the future, on top of some love for existing units like Brummbar or Dozer In: COH3 Central |
Thread: I updated my review to positive.18 Sep 2023, 13:31 PM
If I got a rank 300 opponent, then his teammate was usually better ranked while my teammate was a bit worse. Overall in CoH3 you seem to get balanced matches in short time mostly. In CoH2 I waited 8 minutes (MM time cap) just to get dumped into a super unbalanced trash match wayyyy too often in the last years. And I have no idea why but 90% of my CoH2 4v4 random games were a complete dumpster fire since 2022. I am sure Rosbone has some stories about that as well In: COH3 Central |
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Latest replays uploaded by aerafield
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,425
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-1,015
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-1,112
1068561068551065041032041029639225289121882588578685162
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