Did not want to hijack bug discussion so started a new strategy topic about garrisons in general.
You forgot stunnades from the axis doctrinal and commandos as call ins
And you are absolutely right about that ost has multible more ways to attack garrisons. Thats why its called asymmetrical "balance."
My point about the brit was that they can contest, capture and hold any single garrison position in 1vs1 situation at a start of the game because of Vickers ability to kill anything garrisoned --> Until Ostheer musters enough support infantry and mortars/snipers to counter.
And about that MG42 can do the same as vickers... well maybe if given loooong enough time. Even then i thing Mg42 might die before killing the target...
Oh yes! – forgot about stun grenades (quite effective as they give little chance to vacate the building before going off). Didn't originally include commandos because they only come at 4 CP (if I remember correctly) whilst airlanding officer is 3 CP (weird that). At 4cp, ost can get the mechanised assualt group halftrack callin with can be combined with flame pios.
Now I gotta step back and ask the question as to what specifically is the point you are trying to raise?
As far as a understand you are pointing out that at the very first encounter of a Ost vs Brit game, the (more expensive) Vickers can potentially dislodge the MG42. This is only true if the match involves both HMGs in green or garrison cover. If it involves yellow or normal cover the Vickers will loose (because it gets suppressed faster).
I'm not sure if there is anything problematic with this scenario? Real encounters are of course map and unit combination dependant.
Okay, so keeping the theme of the topic title and early encounters lets take the problem of dislodging a garrisoned HMG using tier 1 stuff for both sides.
For Brits they only have the only realistic option of using the Vickers. Not a problem if there is a free garrison near by or your Vickers has vet 1 in which case you can build a trench outside MG42 range and the vickers can happily plink away. Green cover will work but only if you can get the vickers setup without getting suppressed.
If there is no form of cover or you can't build a trench then you are stuffed and can forget about it completely, you have to tech up and invest in other options mentioned in previous post.
I consider the vickers as an anti garrison tool a soft counter because its not its primary function and damages the garrison slowly, giving the other player more than enough time to react.
For Ost they have a number of options that are direct counters. Vickers in a garrison, no problem – one mortar is guaranteed to dislodge it (albeit not super quickly but faster than vickers would). Not fast enough? Right, pop some smoke cover on the garrison and then attack ground with flame pios - jobs done nice and quick.
You could use a sniper but again I consider it a soft counter as the sniper has a good chance to miss and will take return fire unless the vickers is distracted.
Lets also not forget that if you have the MG42 with vet 1 then popping magic bullets will defeat the vickers at its own game hands down.
None of the above mentioned counters require a huge undertaking by the Ost and are fairly straight forward.
From what I can see, the Brits have half an option available whilst the Ost have two good options and two half options.
Of course things get more complicated when tier two arrives but I'm not gonna lunch into that discussion, as I’d like to iterate on the question on what exactly is your concern?