The Sexton in its current state is a unit that is so bad that calling it in actually puts you at a disadvantage from the wasted resources, population and upkeep.
You woulnd't even get this unit if you were vastly ahead of your opponent and just wanted to troll them. |
Ninja cloaking aside - that phase shift tech is rather a curious feature and certainly explains why I never had any luck trying to pot shot it.
Does the cloak state really mess with hit boxes? |
That is some serious god level ninja cloaking right there.
The jagpanzer has always been an extremely fustrating unit to fight against once it gets cloak and is properly microed.
I remember getting my hands on an abandoned one once and it ended up trolling and terrorizing the enemy team's panther spam. It got so bad that they would immediately retreat whenever it showed up cos they could never kill despite many desperate attempts.
One has to be extremely crafty to actually kill the thing, something which is usually difficult to achieve in team games.
I hate fighting against the thing and feel bad usuing it once it gets cloak. |
So I tested the ability to get some hard values down.
Ability duration is 90 seconds, while the cooldown is 120 seconds.
Ability duration includes the time it takes for the plane to fly to the command vehicle.
Someone will need to check the internal files to find out what the detection/true sight radius is and compare it to other recon abilities.
All things considered I would agree on a muni cost for the command vehicle reacon.
Edit: Just to be clear the cooldown timer starts as soon as the ability is activated. |
Does anyone know the cooldown time for the command vehicle reacon plane ability?
I may be mistaken but as far as I'm aware the cooldown is very long, such that its use should be chosen carefully, similiar to tulips (barring the muni cost). |
Lets not forget that the vet 1 ability, which is supposed to pass through shot blockers, also suffers from terrian collision. This often makes it a complete waste of 70 muni.
Since the ISU lost the ability to self spot, it has become a unit that is difficult to justify considering its cost and the baby sitting it needs.
It shouldn't be a wipe machine but it shouldn't be so unreliable either. |
Ah thanks richarddear
What you said makes sense based on what I've seen.
The fact that the shot gets intercepted by terrian makes the ability somewhat pointless especially considering how much it costs to use (70 ammmo I believe).
The ISU-152 is fustrating enough to use with its ammo switching and normal shots getting caught on terrian. Bit of a shame really that concrete piecing round suffers from the same issue.
I wonder if this was an oversight from Relic or if it was intended to behave this way. |
Hi Cruzz,
I'm a little curious about how the Conrete piecing round on the ISU-152 functions. Based on its name, I get the impression that its a shot that should pass through all shot blockers, in the same way the PAK43 round does.
More often than not however the piecing round is stopped by terrian or fails to pass through a building. Is this intended and I'm just mistaken with how the round should function?
Given its cost to use what then is the purpose of the ability if it fails to reliably punch through shot blockers or even just terrian?
From the Coh2Stats I noticed its has a much higher peneration compared to the normal armour piecing shot.
Lastly, does the type of ISU-152 round its currently using (armour piecing or explosive) have an affect on the Conrete Piecing round or is it a purely seperate ability?
Thanks! |