I think it´s hilarious that you, with about 140 games played tell one of the top 100 to l2p. The M5 is overperforming, no doubt about that. If HelpingHans or VonIvan or anyone else of that caliber came in and said the same thing, I'd still tell them to get out. Because it's wrong.
You can't prove wrong what I'm saying, so you resort to stat shaming and waving your epeen around. Nope, not accepting it.
And BTW, 135ish of those 140 games have come since March, before that I mostly played compstomp, ToW, and customs. So I'm quite familiar with the current patch.
Actually, scratch that, you clearly can't count. I have 290 games as Soviets, not 140. So yeah, is that enough for you? |
Its weapon is a small arms one, small arms will always hit vehicles no matter what.
If true, that's something that could be changed. At least make it reflect what I'm seeing on my screen where half of the tracers miss.
There's still myriad other solutions to this "problem" than simply nerfing the M5 into the ground. |
Lol at people still thinking the M5 is somehow ok.
I don't think theres a single person that plays at a reasonably good level that is dishonest enough to claim that the M5 isn't severely overperforming. When the thing can kill Ost T2 vehicles at max range in two bursts, wins every 1v1 vs the Flak HT, runs down squads better than any other unit, suppresses at max range, is extremely mobile, is AA, reinforces, and comes out at 7 minutes, 8 or 9 conservatively, while costing 270 manpower, 30 fuel, and 120 munitions... I don't even need to go on anymore.
Yes, you can counter it, its not unbeatable. It still requires an extremely disproportionate response to its presence.
Glad to hear its being looked at. The weapon crit change is a good start.
It can't kill Ost vehicles at max range, at least not that quickly. Its bursts scatter far too much. You want a fix to that problem? Buff the 222's health so it doesn't die to an engineer squad.
USF AA HT wins every 1v1 against the Flak Halftrack as well, can kill a Luchs if well microed, and simply rips through buildings and emplacements. Why aren't you calling for its nerf?
T70 is better at running down squads.
Flak HT and AA HT both suppress at max range.
Fine, raise the fuel cost to 45. I'd be ok with that.
IT DIES IN TWO HITS OR LESS TO ALL AXIS AT AND GETS ONE SHOTTED BY TELLER MINES. L2P.
I think it's safe to say that we can just ignore the opinion of people that thinks Quad M5 is OK. as deeply biased.
I trust Relic to adjust it in early September balance patch they promised.
oooohhhh, such logic, much rationality, wow!
It's safe to say we can ignore the opinion of people who call for the M5's nerf and fail to provide any sort of logical argument as whining Axis weeaboos who can't be bothered to prepare for something they know is coming.
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So whens the much needed optimization patch going to arrive? Good question. I am so sick of getting BugSplatted out of a match. |
OKW Flak HT (55 Fuel), USF AA HT (60 Fuel). Both vehicles serve the same purpose like the M5 while being outclassed by it. The OKW flak HT looses in a 1vs1 against the M5. And of course the M5 can reinforce. They all have the same hp.
You don't compare units with their counters, like you did with the puma, but with units that serve the same role.
Munition costs for the upgrade can be neglected. They don't delay your tech and you don't have crucial upgrades or munition sinks that you need to spend the munitions on.
-Tells me not to compare it with something that's designed to kill it, something that only costs 70 fuel and will reliably handle mediums and can contribute even against an IS2 (Pumas OP!!!!!!1!!)
-compares it with an Allied vehicle, and one that will wipe squads just as fast at that. Indeed both the Flak HT AND the AA HT will shred squads, with the US one having in addition better performance against buildings and better penetration.
And if we're comparing it to other AA vehicles, why not an Ostwind?
(Incidentally, The US AA HT will penetrate a Luchs reliably, something the M5 will definitely not do).
I compared it to the Puma because a certain someone said it beats just about all Axis light vehicles. That isn't true, as I demonstrated. The Flak HT and 222 are the only ones it can kill without help, and the US AA HT will kill the OKW Flak Ht just as quickly, so why aren't you calling for it's nerf?
Munitions cost CANNOT be neglected, because the halftrack is practically useless without the upgrade, and a Soviet player who doesn't use large amounts of mines and demos is on their way to defeat. |
Bad arguement, you are one of few who think this unit is fine.
I may indeed be one of the few. That doesn't mean it's a bad argument. How about instead, you reply to my post with a logical and rational counterargument proving that it's OP?
And this is gentlemen, the exact definition of bias
Nice troll post.
It wasn't like I was replying directly to a guy who claimed that mysterious "top Allied players" were calling for its nerfing back into its previous useless state, and pointing out both the lack of any such "top players" and the utter irrelevance of using that metric to judge whether or not something is OP.
Again, I'm trying to make a logical argument here. How about you grow up and do the same? |
When even Allied top players admit M5 is overperforming, you've start to gotta think something is wrong about it.
Or... Why don't you try to play axis to see how does it feel like to face M5?
I've yet to see anyone on the top 15 come in this thread and start screaming for an M5 nerf. Not that it would make any difference if they did, being gifted at this game doesn't mean you're right every time.
And obviously you haven't looked at my playercard or you'd see I actually play a fair amount of Ostheer. If you're expecting a light vehicle, and there's no reason you shouldn't be, there's no reason you shouldn't have a pak or pgrens with shrecks out... providing you weren't already getting your arse kicked.
If something becomes a no brainer it's a clear indicator that it's overpowered.
The M5 is such case. It outclasses vehicles that are much more expensive and comes too early.
The Quad MG upgrade comes simply too early, Relic wanted to increase light vehicle play, all they did in the end was just to expand the window to early game instead of late game. Infantry play finishes at minute 5 or 6 where you have to counter already the vehicles.
Ostheer struggles to have a pak by the time a Quad arrives and OKW needs always double raketenwerfer to counter the Quad, that's not fun play, just boring and repetitive. The aim should be to enrich the meta and not make no brainer options or foo strategies.
Ost only struggles to get the pak out if they're not paying attention or suffering a terrible bleed because they're being outplayed. If either is true, then they deserve to get their face beat in by a Quad.
Name one vehicle that is significantly more expensive than the M5 and loses to it in a 1v1 situation. The Puma will beat it every time, if neither side intervenes with other units. The Luchs can't even be penetrated by it, not that I've seen. Axis halftrack has a different purpose. 222 can kill it, though admittedly it dies in a flash... but then again, it dies fairly quickly to infantry small arms. Here's an idea, why not just buff the 222's health so the Ost player has more of a margin of error?
Not to mention EVERYTHING IN SOVIET T3 GETS ONESHOTTED BY A TELLER. Do you have any idea how few players, outside of the very stratosphere of this game, actually equip minesweepers?
Bottom line: the quad is easily killed by multiple Axis units. All of which the Axis player has available either before it comes out or within 30 seconds. |
Have you ever seen an M5 kill a Luchs? No, you haven't, because it can't pen that. A T70 on the other hand will, and yes I see T70s wipe squads within the first 4 shots all the time. ESPECIALLY if the T70 has gotten to vet 2, at that point it becomes a terror.
Again, just about all Axis AT will kill the M5 in 2 shots. You will have enough time to faust it, if your pak is supported well that will spell instant death for the M5. If the M5 flanks the pak, then 3 fausts will kill it, 2 will force it to retreat (heck even one probably will). It has no armor and takes damage from small arms. Hell, driving it through S mines can reduce it to half health.
Seriously, quit whining that it has offensive firepower. The Allies, Americans in particular, are hugely reliant on light vehicles to secure map advantage in order to delay superior Axis armor. Without great lights, winning as Allies becomes nigh impossible against an Axis player with half a brain. |
All flame weapons now do more damage and are better at killing weapons teams and stopping garrisoned units =/= a nerf.
Yes you can no longer clown car chase an enemy to his base and kill half his infantry in the first 4 minutes of the game and win, but you can have much more reliable performance. Nice strawman. Clown car has been easily killed by pioneers for almost a year.
As long as you move your units in a group or at least where they can support one another, threat from flamer cars is nonexistent. |
The Light AT Mines could be fixed by allowing them to build like Wire or S-Mines. Either click + drag, or a set point that plops 'em all down. Additionally, give the Light AT Mines to Rear Echelons and give the Heavy AT Mines to Assault Engineers.
I'm not liking how Riflemen can have the best LMG in the game while laying the best AT mine in the game.
Really? I wasn't aware that Riflemen were issued the MG34 that Obers get.
And is it confirmed that they get the M20 mine? I was under the impression it was something similar to the Soviet TM34. |