I agree with removing FRP. One of the biggest problems in the game is blobbing. And which factions blob the hardest? The ones with FRP. There is correlation. |
I appreciate how the creator gets a bigger share than Relic. That's pretty cool of them to do that. I'm definitely more inclined to buy some skins knowing that fact. |
Shock Troops
AT gun camo
Incendiary Off-map Arty
KV-8 tank
IS-2 tank
OH WAIT KAPPA |
The balance is in the best place since release. That is, for 1 vs 1 however.
*Stats only valid for top 250 players vs. everyone else |
As much as I hate it, I guess you guys are right. I guess I'll just stick with MMOs or FPS with them or something. |
I have bought multiple copies of the game when it was dirt cheap on steam or on the humble bundle. I have a fairly cool group of gaming buddies (and my gf) (not part of the same group, bros before hoes) with which I transition between games. I've been playing CoH2 for 18 months now and throughout I've tried to get everybody to play with me. They try 1-2 matches and quit on me because it's "too confusing." Personally I think the concepts are natural and easy to understand. Literally guys will shoot at enemies that get too close, some weapons are better at certain things than other weapons, and you stand on points to capture them and win the game. Any dunce would figure it out, right?
But they say stuff like they're confused about what the units do, or what a "Panzer IV" means, or any of the units in the game with even a slightly technical name. I personally am confounded why they think it's confusing. If, in our RPGs or MMOs, we learn that bronze swords > silver swords, or bows are long range and axes are short range, then what is so hard to understand that shock troops are close range and obersoldaten are long range? Isn't it also natural to assume that t34/85 > t34/76 then? It's the same line of thinking.
No matter what I do, I can't get them to get into the game. I tried everything, from literally throwing them in a match with easy CPUs and I carry them while they play around with the units, sandbox-style, to telling them specific build orders and transitioning from early to mid to lategame from there. Nothing works! Help! I just want my friends to play with me. |
If you were thrashing them, where were the other units that were already on the field? |
Stuka dive bomb in base is, as I said before some months ago, one of the most cancerous things about the game. It was bad before, but then for some reason Relic ninja buffed the aoe radius to be 3x what it was before, and now it has become something completely unacceptable. I am quite frankly appalled that Relic would go out of their way to disallow strafing runs inside the base in one of their more recent patches, yet not only did they exclude the dive bomb, but the new walking stuka barrage in the OKW flame doctrine was made specifically--and it was noted in the relic stream--to be able to be used in base. I cannot think of any reason for this besides complete incompetence and lunacy on Relic's part. Forbid every single off-map from being able to be used inside the base. End all. |
I like how every thread turns into a heated balance discussion. /s
+1 for coh1 style trench visuals. |
I entered this thread thinking this would be asking to buff Soviet snipers, since they can be oneshotted by mortars with 42 hp each and have the dreadfully longest aim time of any sniper variant. Lol! |