they have completly removed it? OH COME ON. this game is losing more and more unique mechanics... snow storm gone, deep snow gone, other stuff gone, now this.. oh please
lelic really tries to suck out all really unique stuff that can actually be fun.. running over some stupid blobs is great and really effective. but i really understand that you wanna remove blobbing. thats why you also nerfed B4 to the ground. thanks lelic for MAKING BLOBS VIABLE AGAIN
"just build unit X to counter unit Y, if you cant do that, its l2p issue"
if you are playing with randoms, sim city can be extremly hard to take out. you are trying to bomb him out, suddenly some USF blob steam rolls you because your teammate fcked up. thats the mayor issue behind sim city. UKF + USF = extremely cancerous
Or they could give ost and SU an ability to give the Halfrack or M5 the retreatpoint vs being immobile. For some ammo ofcourse
why not remove all other points? it only promotes blobbing, with a longer retreat you also have to think if you retreat or not
F-retreat is usually a no brainer
i fully agree on the forward retreat point. its ridiculously unfair on very big maps like steppes against WH/SU.
lelic, just get rid of that as long as not all factions dont have that stupid stuff..
try my strat:
MG - Gren - Mortar on urban maps/otherwise Gren - Gren
get flamer for pio + save ammo for rifle nades against clumped up maxims
so you have 1 MG, 3 Grens (or 2 grens + mortar) + flamer pio
which is pretty effective. if you have big fuel superiority skip T2 and pull out 2 Pz4. otherwise, go for T2 and get 1 pak, pzgren + 1pak again. 2 paks usually close down sov T3 if used properly.
pzgrens BUT without pzschreck upgrade. pzgrens are imo only effective as AI if you are playing against sovs. cons usually cant handle them