Certainly more PzIVs than Sturmtigers though. The change was definitely a step in the right direction on that front.
Pls add side armor in the next game relic.
not to mention a 76mm gun upgrade, sandbags and applique armor for the M4A3 sherman to increase combat effectiveness and survivability |
i like the idea if having weather it makes the game more dynamic as well as hampering combat effectiveness for both belligerents but as stated previously it should be toned down a little |
oh i agree but relic sucks at actually improving the game without breaking something else. they also almost never do anything specifically suggested/asked for (recent patches being the sole exception to this and only happening after a ~~year).
recently did a compstomp by myself in order to test out if the bug still persisted and guess what its still there... some days i think relic might be procrastinating |
you must be punished for making bad judgement/mistakes.
i believe a game called World in Conflict had a similar mechanic where you can "delete" your units to change your force composition if the situation demanded for it. CoH2 has that mechanic in SP but it is not in MP. The addition of this mechanic to all factions would be a welcomed benefit instead of charging units into a suicide feeding the opposing force free exp in order to free up pop cap. It's also useful if you accidentally bought a unit you didn't want. After all people can make mistakes even me and even you so it's nice if that option was available to us. |
Sherman will have to lose HE shell, but then it will be a "sort of" easy 8 no ?
well that was the trade-off in CoH1 but instead of having it as a global upgrade i propose of being able to upgrade from the tank itself individually just like the .50cal machine gun so that you can mix and match your shermans to have both anti-infantry and anti-tank capabilities if you get what i am trying to say |
it really depend on the map. Kubel have superior sight so on a map like langres it's going to see you flanking.
Most of the time I lost a kubel is usually due to captain or a quick m3.
fun fact I discovered: a kubel wreck will yield 5 fuel.
flanking while an ideal thing to do but unfortunately in some if not most of the maps flanking is not always practical or even possible... |
Heavy tanks arent healthy for the game. They havent been since their existence and still arent, though its been better with the callin limit.
USF vehicle crews can disembark, and abandoned tanks hold no ownership, so technically USF would be able to call in more Pershings.
USF vehicle crews also have crit repair AKA duct tape which is fine for normal USF tanks, but a tank with heavy armor and lots of health that deserves to die because it got close to a gren and got fausted or hit a mine that somehow is able to shake the crit off and roll away is pretty darn stupid.
USF has vehicle disembark and duct tape BECAUSE they have no heavy tank.
In this game, there are "heavy" tanks, and heavy tanks.
"Heavy" tanks are tanks like the KV-1, Churchill, and what i would want for a Sherman Jumbo. They have high armor, significantly higher health than medium tanks, but poor main weapons (as in, they cant just yolo into the enemy and take out a ton of crap. Churchill Crocodile is just better at roasting infantry and AVRE is a special tank like Sturmtiger).
The heavy tanks are the Tiger, IS-2, and King Tiger (potential destruction in that order). They have high armor, high health, and very good main weapons. They require the least skill of any tank to use and rely on the player to ignore building normal stuff and just buy one big tank. Nothing strategic or skillful about that. Anything by its lonesome they destroy, and they require a reasonable army to destroy, except obviously the player who built them still has the rest of their forces to fight with it. They are good all. 1v1's are very different, but the obvious cry for the Pershing comes from team games where USF needs more durable armor.
Giving USF a heavy tank is a lazy solution for a problem that can be solved in a way that improves the game.
but it was in the previous CoH game and if i recall you could only call in one Pershing at time relic somehow made it work without crippling the gameplay as you aforementioned so i see no harm in adding it if they are able do it right you may be entitled to your own opinion but i still strongly champion the idea of implementing the M26 Pershing in the USF arsenal because of the majority of players like myself are asking for it |
@up
Why if there already is EZ8 and jackson?
because the M4A3E8 is doctrinal remember? if someone by chance or pure bad luck doesn't have that commander it would be nice to have the existing non-doctrinal M4A3 sherman have the option to upgrade to the 76mm gun that way to avoid a pay-to-win like scenario |
i see the kubel as OKW's MG on wheels its that good too good for what it costs to build it |
The M26 really wasnt great at all. It suffered from mechanical failures, unsurprisingly - the bane of the panther. Its a miracle they didnt cancel the order to build them like many other tank designs.
very true but after all this is a game so we can slightly ignore some of the historical aspects here speaking of aspects the M26 was in CoH 1 and the US campaign which took place during 1944 and the M26 didn't appear on the ETO until late 1945 but i suppose with british coming into the fold USF do deserve to have a heavy tank of their own i mean the british have the churchill in their arsenal and that was classified as a heavy tank |