1. first glaring issue, forward retreat base. I don't want to be partisan here but OKW Forward Retreat Point is especially cancerous. it is hilarious that they can get it up so early into the game and maybe in 1v1 it might shave 20 seconds off retreat most of the time, in 3v3+, shaving of more than a minute of retreat time is fuckin given. To take it down early, allies invest into weak light arty early game, which means less mainline and if that serious commitment to take down the FRP does not work, you know because he is back on the field in 30 seconds while for you it takes 2 minutes? flak is already up.
Hello.
While i do agree that OKW FRP is strong you offset the fact that it has a cost, 300MP, which is a whole squad less, which can be painful earlygame. Correct me if i am wrong, but as an opponent you can invest into a counter (which equalise on both sides) or get your excedent squad and negate your opponent's time-advantage by having a superior firepower. Seems fair after all. Not to mention the eternal "yes but the okw is taking a risk by exposing his truck and a loss is painfull".
That said, this last argument is less valid thant before. Now it costs 300MP and 35 fuel to rebuild a medic truck (and a certain build time). Something that was much more painful before as it was more expensive and you couldn't control the repop of the missing truck and sometimes had to wait for hours to get a new one.
For me the true advantage of the meditruck lies in the "slow-retreat" rather than in the retreat point.
Kozo.