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Profile of JibberJabberJobber
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Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality: Netherlands
Timezone: Europe/Amsterdam
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality: Netherlands
Timezone: Europe/Amsterdam
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Post History of JibberJabberJobber
Thread: Weird graphical bug again.1 Nov 2020, 10:23 AM
In: COH2 Bugs |
Thread: General USF ineffective weapons1 Nov 2020, 00:56 AM
They will ignore you and use catchphrase like "L2P" or use slurs to cover their bias. I hope someday this community put their bias other side and act fair. Playercard? In: COH2 Balance |
Thread: M4A3E8 - Rifle Company USF1 Nov 2020, 00:42 AM
The Easy Eight is already kinda accurate on itself because of low scatter. Consider the 76mm has 150 far penetration and 3.26 second reload at vet 3, while a vet 3 Easy Eight has 155 far penetration but 5.29 second reload, it scales kinda lackluster comparatively. 215 armor also isn't that impressive against AT guns anyway. The extra hp is nice though. Instead of penetration replacing accuracy, it could instead get a +5 range bonus at vet 2 (not replacing anything). Easy Eight is good when it arrives, but once late game full pop highly vetted armies kick in, you'Il wish you went with something more reliable against armor. In: COH2 Balance |
Thread: Sander's personal balance changes31 Oct 2020, 23:57 PM
It's not powercreep, it's just not good value and comes later compared to CQC options of similar strength of other factions. At most you could remove the PPSH upgrade from Guard Rifle Combined and only keep hit the dirt, cause that's already a top 5 commander that doesn't really need CQC infantry on top of elite long range infantry. The other PPSH commanders aren't nearly as good in comparison.
An M3 at this timing would be useless. You can upgrade the M5 with the Quad so it can grind stuff at long range, you don't want to be doing drive-bys at 3 CP (the 7 to 8 minute mark). Maybe if you reduced it to 2 CP and replaced the M5 with USF Mechanized's Assault M3, I don't see a need for it though.
While I agree IL-2 bombing strike should be replaced as well, vehicle detection is the most useless ability I can think of in the Soviet ability roster. If Vehicle Detection is kept, it should be an ability available to every infantry squad individually and only cost 15 munitions to activate like on PTRS Conscripts and AT-Rifle Sections (cost should be lowered on Schreck Storms as well). Anyway, a supply truck really wouldn't be that strong outside of 1v1, because resources aren't shared. An exception maybe maps with a very safe fuel, which aren't common.
B-4 is AT themed, or it wouldn't do 640 damage (or 480 + stun as I suggested). I can find you plenty of compilations of B-4's killing vehicles.
This sounds contradictory: reducing the number of common abilities, while increasing the number of rare abilities. You'd have to design a lot of new abilities if you want to accomplish that. I tried to keep it reasonably simple with 1 ability swap max and creating new abilities only if the assets already exist (ZiS supply truck and smoke drop would be reasonably easy to add). In: COH2 Balance |
Thread: Sander's personal balance changes31 Oct 2020, 22:42 PM
B-4 203mm howitzer I hadn't thought of changing direct strike, because the B-4 is in my opinion already better than the 152mm and LefH (delivers huge payload immediately and also has relatively shorter reload time cause it only fires 1 shot). The change is mostly to make the B-4 less frustrating to play against, while not directly changing its design (a design which is stupid imo). The short stun makes up for the lower damage and gives better synergy against heavy tanks than it has currently. Soviet Reserve Army My first thought was replacing Rapid Conscription with the Commissar squad for both commanders, but I had some concerns that those commanders might overshadow NKVD then. An ability that refunds lost models with manpower would be pretty good already though, considering both commanders have PPSH Conscripts, so I decided to keep Rapid Conscription on both. Soviets Combined Arms Army I know, but I was literally out of ideas, other Guard doctrines already offer anything you would want to need. Here's a wild idea though: how about a Red Banner T34/85 Command Tank as a replacement for IL-2 bombs for this commander instead? The tank happens to already be in the game files. Bonusses would have to be determined by the balance team as to keep things balanced. http://www.youtube.com/watch?v=dtDNG3nJPL8&t=3m18s In: COH2 Balance |
Thread: Sander's personal balance changes31 Oct 2020, 22:25 PM
I have added it as additional suggestion in the description now, because I fully agree with you that the IL-2 + ISU combo is too strong for both ISU commanders. It's just that Mechanized Support is more popular now, so nobody is complaining about the combo in Shock Motor. Do you agree Vehicle Detection should be replaced tho? It seems really useless to me with the strong sight options Soviets have. In: COH2 Balance |
Thread: M4A3E8 - Rifle Company USF31 Oct 2020, 21:28 PM
Don't assume the Easy Eight simply replaces the M4 and that your only option is to spam it. I'd advise getting a single M4 first and only then going for Easy Eights. HE rounds are too powerful to pass up on and there's also the timing factor. The Easy Eight provides much more safety against mediums than the M4, but I'd still back them up with AT guns, also because of the threat of heavier targets. The time it takes for an Easy Eight to kill a skirted P4 at long range is: 4*(234/155)*6.55 = 40 seconds The time it takes for a P4 to kill an Easy Eight at long range is: 5*(215/110)*5.75 = 56 seconds The time it takes for an M4 to kill a skirted P4 at long range is: 4*(234/100)*6.05 = 56 seconds The time it takes for a P4 to kill an M4 at long range is: 4*(160/110)*5.75 = 33 seconds As you see, the roles pretty much reverse if you put an Easy Eight up against a P4, instead of an M4. If I'd change anything about the Easy Eight, is its veterancy. It should get +25% penetration like the 76mm instead of +30% accuracy, because it doesn't scale particularly well against heavier tanks. No point in having high accuracy on a 40 range brawler tank. In: COH2 Balance |
Thread: General USF ineffective weapons31 Oct 2020, 21:01 PM
L2P In: COH2 Balance |
Thread: Sander's personal balance changes31 Oct 2020, 20:42 PM
Those abilities are already being addressed in Sander's suggestions list. In: COH2 Balance |
Thread: Sander's personal balance changes31 Oct 2020, 20:15 PM
At last, some ideas to touch up Soviet commanders. Let me know what you think. Tried to keep everything to 1 ability swap max again to keep things simple. I have to say Soviet commanders are an even bigger mess than Ostheer commanders with the sheer amount of copy/paste that's going on and the lack of unique abilities. General Ability changesPPSH Assault Package Allied Supply Drop B-4 203mm howitzer Specific Ability changesAdvanced Warfare Lend Lease Partisan Tactics Ability ReplacementsShock Motor Heavy Tactics Tank Hunter Tactics Soviet Shock Army Soviet Reserve Army Terror Tactics Soviet Industry Tactics Soviets Combined Arms Army In: COH2 Balance |
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Latest replays uploaded by JibberJabberJobber
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vet 3 arty officer buffing vet 3 tiger - pogby: JibberJabberJobber map: Faymonville Approach1-788
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Long match against mystery opponent - could it be Siddolio?by: JibberJabberJobber map: Faymonville Approach2-926
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