Then the same thing needs to be done with the paratroopers and rangers )
And the pathfinders are much weaker than the jaeger. Take a look at the target size and DPS.
Paratroopers and Rangers are elite infantry, the Jaeger Command Squad is a beefed up mainline infantry unit. My point being that the command squad is not strong enough to justify 3 CP.
Not sure where the comparison with Pathfinders came from, considering both squads serve a different role, with Pathfinders having a damage crit, making them good supporting units. Pathfinders actually win at long range against the command squad because of said crit.
On second consideration, 1 CP would be too low for the command squad, considering the G43 upgrade comes at 2 CP. So 2 CP would fit them perfectly.
Falls are fine. They have incredible dps at all ranges, basically being Panzergrenadiers that also have good long range dps. There are however a few weaknesses you have to keep into consideration with them:
- Their DPS falls of quickly with each model that drops.
- They drop models fast because of their high RA and bad squad formation in the open.
- The damage they do is spread across the enemy squad, instead of focused on a few models.
These weaknesses means you have to always try to get them in an advantageous or supporting position, so you don't lose models, instead of using them like brawler or mainline units. This means sticking them behind cover, using camouflage, flanking with them, shielding them behind your other infantry or overwhelming the enemy with bigger numbers.
I would've personally preferred if they lowered their RA a bit and gave them 2-3 FG42's instead, but with a much better dps profile to compensate. This would've made Falls a lot easier to use. Instead, their DPS got increased, keeping the risk of using them the same, but increasing the reward.
The squad's equipment is great and they come in an excellent doctrine.
However, the reason why the Jaeger Command Squad squad seems so weak is their extremely late timing (3 CP), so you're not able to fit them in your core Grenadier build and they fight against vetted or elite infantry when they arrive on the field. It should definitely be lowered to 2 or even 1 CP.
Another problem with the JCS is that their flare range never increases with veterancy like for example Panzerfusiliers, so that use of them is a bit limited, which is a shame.
They also don't get the accuracy bonus when cloaked, unlike their camoed G43 Grenadier counterpart.
I am genuinely scared that we might never see the STG if it's at vet 5
Don't worry, every officer squad vets decently quickly because of their shared veterancy. You often see the Artillery Officer at vet 3 without even having a single kill.
Just realized that the sturm officer didn't receive the Concentrated Fire ability from the arty field officer to compensate for the loss for the passive aura. It really should get that ability, I mean the other abilities of the sturm are just too expensive to be used consistently and the squad itself isn't that impressive combat wise either.
Sturm Offizier's ability to increase received accuracy of an enemy squad by 50% is a much more effective tool than the Artillery Officer's ability of increasing accuracy by 13% (vet 0-2) or 25% (vet 3). Not to mention it gets increased activation range and cheaper muni cost by 10 with veterancy this patch.
The Sturm Offizier is fine as it is currently, at most it could get some utility ability like smoke, nade or healing.