Then you would need to seriously buff the rak aswell, 60 range to start and the RoF to match the american ATG.
That's kind of my point - you can't buff stuff willy nilly without changing other things or else you're more likely to upset the balance apple cart. The argument boils down to a few points.
1. The main reason for the crew nerf was that OKW got a special bonus of mainline infantry crewmen.
1A) So far I've yet to see anybody defend why OKW should get this bonus, which diminishes the reward you get for flanking support weapons - a key gameplay component- because the crew itself helps force retreats with it's higher than other faction's DPS.
2. This change doesn't affect the way the MG34 works as a HMG - it's suppression, etc. is completely unchanged from live game.
2A) It's suppression is pretty close to MG42, which I think everyone agrees works well as a supression platform.
2B) It's crew DPS in no way helps the MG-34 to function better as a suppression platform
2C) The only time crew DPS really matters is when it gets flanked which is pretty stupid because of point 1A
3.) The main arguments for buffing the MG-34 is that it's the worst HMG in game which is now even worse because of the crew DPS nerf.
4.) The balance implications of buffing the MG-34 itself has much more of an impact than nerfing the crew (which again, I'd argue is both neglible in regards to MG-34 performance and unneeded as a special bonus)
5) I agree that MG-34 is far from perfect or ideal as a HMG but buffing it directly as compensation for a nerf that isn't a huge nerf to it's current performance is pretty reckless given the infrequency of patches. Something a little more tame like reducing Veterancy requirements is the answer so that it can more quickly function better at higher Vet levels.