OKW has good mainline infantry and mechanized/vehicle options
According to the stats miragefla provided, the mg34 suppresses about as well as the mg42, so any issues with the mg34's suppression are issues with all HMG's suppression.
Lackluster vet and lackluster ability to vet can also be justified by okw's infantry having good vet.
1) Hardly, it is inferior to any other mainline except conscripts and late game penals, but in early game only conscripts are inferior to it.
And that's only with 1 bar/bren, double them for final rape.
I would say that it has sturmpios, but sturmpios are far from being a decent shock unit simply because they don't scale, and even with the perfect point blank ambush/flank any double mainline would drop far more model sturm can damage.
Not saying they should get a buff, i'm saying that if infantry should be okw strong point sturm could use some RA buff with a price increase, and reduced veterancy requirements, so it can actually work as panzergrens do.
2)meh ok but limiting the viable options to mech builds, aka luchs, is lame, who knows if DBP will properly look into flak ht and make med builds viable ?
3) they can't, unless I missed okw getting free trucks and 40 starting fuel again, free mg34 OR getting caches, okw still benefit from vet 5 because of the deficiency of not being able to secure cutoffs and invest mp in resource income.
Each unit of okw is meant to take advantage of vet 5, but we all know only 20% of units can do that in time.
Parts of the reason why team weapons can't is their insanely lacklustre dps.
Kubel is getting nerfed, sturmpios builds don't seem to be more viable in DBP, I can't see why keeping the rule of shitty teamweapons if OKW is ALREADY losing a lot of its early game punch..
4) thanks to Miragefla for the stats,but mg34 almost like mg42 is total bullshit.
The difference given by ROF is huge by itself, and green/yellow cover amplify that.
Bringing up lab numbers for something influenced by internal and external factors like suppression is useless, I mean, i'm sure stats helped modders a lot back when they rebalanced maxim..