Hopefully this upcoming change will help this situation: 'All grenade abilities that are not snares have their range reduced by 33% when the unit is suppressed'.
Isn't this mainly going to give OKW teams a big advantage on large 4vs4 maps?
Also, wasn't one of the main reasons they made the change to stop one player or team from being able to totally dominate the other, by camping at their buildings and slaughtering whatever came out?
It's going to be a lot harder to counter a base rush with tanks, if the enemy know exactly where your AT guns/tanks will be appearing from.
It would be great if they used this as an reason to finally improve the layout of the US (pizza) base.
All that said, if it is just for inf and mgs/mortars it hopefully won't cause any issues, although it still sounds like a big advantage if playing in a team of several OKW players.
Apparently things have gotten so bad that Brad had to also get a part time job as Gok Wan.
Kyle was going to get a side job as a stand-in for Eddie Munster, but discovered that the show is no longer running, and that he is at least 10 years too old for the part. Plus it would have meant shaving off his goatie.
are you volunteering to play whatever balance mod I make? Getting enough people to play it is the hard part.
I think the assumption from Brad is that once you've made a mod you then have to get all your friends, and anyone else you want to play with, to use it.
Another option would be for the game to be well balanced by the people who made it. I think they're actually paid to (attempt to) do that.