you earn your vet 5.
i think all vet 5s should be very hard to reach not just 25 min mark reward (for volks) just like how vet 3 is basically a 10-15min mark reward.
Earning vet 5 for CP and ST is near impossible for the average 1v1 2v2. Iv only seen 2 of them in my career. Tho not impossible it's pretty damn near it. |
to the mod who invised half these post what's wrong with you? You 5 years old to see the simplest insults you gotta invise them all wtf? Learn your power, you like many other mods in general are overzealous in many cases. Just because someone disagrees doesn't mean it needs to be revised. So what if someone slangs out fanboy ain't no one getting asshurt over it. It's pathetic. |
No maxims are used as a front line unit because scripts cannot hold the line against blobokw and your not going to have penals. Yes lets make them 4 man that way incendiary or rifle nades guarantee a wipe. So you can be free to volk blob. Maxims are fine how they are currently.
Your statement is semi irrelevant, I can simply say "support your cons with maximums, they shouldn't be in range of the nades due to suppression nerfs)
Basically what your saying is a general counter that goes for all other HMGs units with counters.. |
I kinda agree with everything he said except the survivality buff. Falls are designed to be a one use wipe everything unit and thrown away. And 4 man maxim would still make spamming it OP. Insta suppress is not a joke.
To be honest I wanted all infil unit to be upgraded to have their weapons back and grenade on CD so they're not a cheese unit but more of an actual infiltration unit. Falls DPS wise are extremely good, is that their survivability is trash.
I do not agree with your useage of falls. Especially since their cost is super high
Maximums on the other hand, are used as a front line unit because of their suppression/model size. I think removing 2 models will keep it as an respectable HMG but a cared for one at that. Not a frontline lose 5 models still get away |
1. Emplacements are simply not fun
2. The micro to have/to destroy are completely opposite
3. Brace needs to be toned down, emplacements are hard enough to attack with a well defending army. Especially in 2v2s
4. British in general are idiot proof cheese ability cheese units. |
Artillery cover- easily the most brainless ability in the game, even with the current nerfs, I think the appropriate settings for this would be to make it a sector ability.
Maximum- tho I appreciate the nerfs to this unit, kinda think they are in the wrong direction, I personally would have kept all the stats the same, and simply just reduce the amount of models from 6-4.
Vickers- the range and lethality of this MG is no doubt amazing, able to snipe retreating infantry at long range. My problem is the turret traverse/with the arc. Even flanking with infantry on both opposite sides of the arc it's able to reliably pin and serverly damage both units. I often see this unit flirt with firing outside of its arc. Both far/near sides. Id rather have one of these then a MG42, shoot I'd rather have most any other HMG then the MG42 which is odd considering the fact that one is way more popular than the rest...
Command panther nerfs, I agree with them. But why change vet 5? Not like anyone gets it to vet 5. That being said reduce vet requirements to a respectable level as well as the strum tigers, they are legit unrealistic.
British emplacements/trenches- no alien technology with brainless push to become invincible, I would gladly like to see brace removed to 15 sec ability. It should be a provlage not a right to have brace. and someone please tell me what on earth is the password to the trenches? Because I don't see why my infantry can't get into them. That is stupid. There should be equal consequences to building those.
Is2- think this unit needs some love, I would suggest an AI buff. Not to an infantry wipe machine. But with the recent infantry spacing change, I would like to see this as a viable unit. As I never/hardly ever see this unit.
Would like to see a separation between the firefly and the comet. I suggest a fire fly change/slight buff.
Partisans. No unit should be able to throw an AT nade while immediately spawning with an shreck. It's legit cheese
Kinda think falls/commandos but I think both these units needs a change, meaning I can see a survival buff to one and a lethality buff to another.
I think the OST tiger/panther/panzer 4/ostwind are trash. Tiger is just all around trash and the rest are trash verses AI.
Reduce accuracy penalty on the move for OST panther or buff it's AI
Yeaaaaa
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BRACE. A game set in the 1940's, yet future alien like technology exists. |
First off, shout out to the folks involved with these patches.
Secondly I'm seeing some wrong nerfs in the wrong areas.
Such as the Comet, I think it's range was fine, but it's sniper AI is what's the problem, as well as it being able to tango with a tiger tank, meaning it pens the tiger, the tiger shots bounce off the comet. That shouldn't happen.
Secondly, emplacements was never built in the base sector, so there is legit no nerf or change there, the problem with emplacements is the brace. Fix brace to fix emplacements.
And as for cover artillery, it shouldn't be allowed at all in the base sector, so none of the AOE circle should be able to be in the base sector at all.
Firefly ROF needs to be cut by a second (just a quick two cents)
Let's talk about the strum tiger/command panthers vet requirements as well, they are atrocious.. |
In the Soviet Army, xp kickers disable you!
This actually made me laugh, we need more people like you around here |
Thread: Mines29 Mar 2017, 19:30 PM
I remember my first beer |