Call me returd but why?
Why Veto? I understand in some way, that if you've just played 7 times in a row a certain map, you'd like to veto it to get some change.
But why? Personally i dislike "arena" maps, which are mirror images from both sides (for example achelous river).
No map is TOTALLY unfair, like all fuel is on other players side. Of course, some buildings are easier to reach, some windows point to one direction but not the other... But how to adapt to the situation is what counts.
Do players REALLY veto maps just for the fear of having a little disadvantage? Anyways, how the battle turns out, and how you command and play anyways decides the winner of the match.
Yet, i think the right to veto is a great option to avoid a disliked map whatever the reason.
Cheers.
You're a returd
I veto maps that are just awful to play on. I love Langress, Road to Karkhov and faymonville they are just incredibly well balanced, and on the opposite side.. well...:
I have no words for how much I hate Angoville, I'm sick to death of playing on kholodny ferma, its such a crappy map and there are.. TWO VERSIONS OF IT THAT ALTER NOTHING, Trics maps and the majority of ones that came with that bundle suck what makes a good map out in favour for looks.
The pattern for me seems to be small maps over bigger maps for 1v1, Crossroads and lost glider are great too, the latter is about as big as I will go ( )for 1v1, nothing worse than retreating a squad from the front line and being able to boil a cuppa, drink it and still be waiting for them to return. |
Posted here as I assume it's a bug, I could be wrong...
When you fire the Tulips and they hit, they stun the target and block its vision for a short while, what they also seem to do to the FF is either remove sight of the target that was hit by the rockets and therefore fail to fire against it, or, have a longer main gun reload cycle after firing the tulips.
Which is it?
I imagine its the latter as timing sems to be broken when abilities are used such as sniper incen shot, Pak insta double shot and others that I may not know about. |
It is very strong for the amount of rockets in each salvo, 1 direct hit and its bye bye whatever squad it hit. Its number of shells (i'd argue) is fine and is what the LM did, but each rockets damage could do with being lowered.
Not to the point of uselessness mind you...
Those tests by the way, aren't brilliant, I mean try the Walking stuka and see the kill count there. Doesn't mean the Stuka is insanely OP as a result. |
Lets not forget that Shrek auto aim, and piats dont for now
That video and comment he made was in regards to WPB pal, where PIATS do home, I believe they do in the version the video was shot in. |
with the new piats brits should be fine without snares. The part i agree with you is punishing early unfair base rushes, if thats the case i'd make the brit bunkers in base effective vs's light vehicles like OKW's flak.
Aye, like I said in my OP the homing PIATS will help but Idk by how much, I have yet to test it out VS a human player in WBP. If I'm wrong and snares aren't needed thanks to the new PIAT then great but its nice to think in case they don't, hence the thread. I mean for lack of a better comparison, aren't they just re textured zooks now with the super duper ability to fire over shot blockers? and USF get snares with no complaint...
Killing something roughly 1/3 faster for much cheaper is a weird way to say similar. Either way, that video no where near showed your presumption that shreks are better.
From that controlled experiment, yes in that case piats are better? How could you not say that when you video shows that they perform better, in every measure of the word?
Much cheaper? They cost more (50 each), there are two remember, or, would you rather me show you a demonstration of 1 PIAT Vs 1 Shreck They are more expensive, makes the squad less viable as AI unit when double equipped (Which they need to be to be effective) and kills it even slower in the current WBP preview so..
EDIT: Lets also not forget now that the Rak is getting a buff this patch... |
Was this supposed to prove that Shreks were better?
Because all it proved was that 2 vet 5 sturms took ~25s to kill a okw p4, and it takes 2 vet 3 sappers ~15s to kill a p4.
600 MP, 180 munitions (shreks) is worse than 420 MP, 160 munitions. I dare say, one could conclude that PIATS seem to be better. Weird eh?
Plus you don't take into account that vet 5 should not be compared to vet 3 and piats have 45 range.
It's to show they are similar which it does.
This was BEFORE Piats were nerfed, the timing was not 15 seconds, it was 20 seconds for the first tank to die by PIATS and 28 for the first tank to die via Shrecks, NOT taking into consideration RNG and the fact they were shooting at a P4 but whatever. You will think of something to excuse that.
Are you actually saying that PIATS are better then shrecks? |
So you agree that you were originally wrong then? OKW doesn't have better tanks than UKF
Because Shrek's come in on an expensive 300 MP squad for 90 muni and lock them out of detecting mines, where PIATs come in on a squad that's 210 MP and are pritty damn tough and spammable, unlike the sturmpio.
Yes I agree, for the high cost of zero MP, the rakken is certainly a cost effective weapon. Also i can see why you think the retreat is so handy, if you're in a position to take one, its a key click away to make it run back to your base.
Because this form has rules, i say nothing.
So you agree that you were originally wrong then? OKW doesn't have better tanks than UKF
No, I simply can't be arsed to explain to you how one tank performs better at AI/AT than another as a trade off because you will just straw man whatever I say is weak/strong, note the tanks you failed to comment on.
I said the rak was a better option not a better AT, being able to cloak and garrison is more advantageous than just being an AT gun, and I missed this earlier where you claimed you need to get close to use them... If only they could sneak up to a decent range and then fire.
Because Shrek's come in on an expensive 300 MP squad for 90 muni and lock them out of detecting mines, where PIATs come in on a squad that's 210 MP and are pritty damn tough and spammable, unlike the sturmpio.
Engies are only tough with anvil upgrade, otherwise they are worse than sturms, you put a detector and 2 piats on your engie squad you have 1 member with a sten, you have no AI and thats expensive as fuck, 130 muni, 200 if you go anvil.
Yes I agree, for the high cost of zero MP, the rakken is certainly a cost effective weapon. Also i can see why you think the retreat is so handy, if you're in a position to take one, its a key click away to make it run back to your base.
Just ignore where I said I in games play as OKW, that's fine. I didn't realise it was free, not like I will ever reinforce the squad that took it but that's beside the point
Because this form has rules, i say nothing.
Please stick to that. |
Which OKW tank is superior? AEC is better than the luchs, P4 worse than the crushwell, comet is better than the panther, Churchill Croc is better than flame hetzer, Firefly is better than the jp4 ( JP4 does have better vet). So that leaves what, KT and JT (puma if you want to count that as a tank)? In the majority of the cases, OKWs tanks are not better.
You mean the single shrek that OKW can get? Shreks on sturms never make that big of an impact.
Because you've never used it before and seen how many times it hits fence posts. Plus garrison on it is a noob trap until they fix hold fire and the only reason why retreat is necessary is because it has to get to 30 range to actually hit anything. Better to just have a normal ATgun that can fire from 60 range (from in the FOW) and just reverse if things are getting near.
If you think the rakken is the better than the hyper accurate, hyper mobile 6pdr, you are delusional and willfully ignorant.
Which OKW tank is superior? If only you had a KT and why compare the AEC to the Luchs and not the Puma?:
Luchs > AEC at AI Puma > AEC at AT. The rest of the tanks are toss ups and trade offs, call ins though...
Pak 43 Vs 17Lbr?
StumTiger Vs AVRE?
Command Panther Vs Command ability?
JagTiger Vs...? Firefly?
Hetzer Vs well whats the point, its only good Vs infantry who even builds that.
Stuka Vs Sexton?
Crock Vs Puma/P4 is around the only tanks that the croc can skirmish with
How can you say Shrecks don't make an impact? That single Shreck has about the same impact as double PIATS, check here:
https://www.youtube.com/watch?v=eg7YBF-nJxc
This was made before the recent WBP where PIATS now have reduced stats
I've never used a rak? Ever? Not even when playing as OKW? Every game I play against OKW if I decrew a rak I take it if I have the chance.
I would much rather have a snare and an average AT gun with insane abilities than a PAK without the stun shot, lets not forget, OKW armour > UKF too. When did I say the rak was better? I said OKW have better options which they do, more = better options and with the way they work, it's better.
You can have the best AT gun ever but if the tanks can always drive away, whats the point? |
You can't be serious, i think your bias is showing through.
So they don't have better tanks and a shreck + fausts are worse than just Piats? Id rather an invisible, retreat-able garrison-able AT gun than the 6PDR but that's my preference.
Got anything to add to the discussion or just to shit post? Think I'm wrong, tell me why, educate me, have some element of forum etiquette. |
Snip
I'd like to see T4 reworked into improving infantry also, but you have to remember whether you like the current direction or not, lelic is still choking the chains, if they let the team loose on all factions could you imagine how messy that would become?
I appreciate the work they are doing, I don't like some of it and like everyone else think Penals was the wrong place to focus when there are other glaring problems (UKF Snare am I right (Joke BTW)) like Gren survivability first. But they can only do so much. We just have to hold our breath and hope they are green lit to fix the problems once this patch is over. |