We want to completely avoid the no-brainer effect that occurs in 1v1 late-game, where demo planted on a flag = free wipe.
But Obers Booby trap remains the same?
Thread: December Balance Preview17 Nov 2017, 09:48 AM
But Obers Booby trap remains the same? In: Lobby |
Thread: KT should have penalties12 Nov 2017, 11:59 AM
As stated earlier, Pumas can pen the Pershing reliably. It's commonly known that the pershing doesnt have great armour. In: COH2 Balance |
Thread: KT should have penalties12 Nov 2017, 09:44 AM
Maybe if you played OKW (or any other faction for that matter) you might have a more well rounded and respectable position on this. As it stands you have a reputation for being a Brit fanboy, only ever arguing for improvements to the Brit factions position. Wrong, I advocated for the comet nerf, I want a light gammon bomb nerf, I want double bren tommies to be fixed, I want to see a change to brace. Playing only 1 faction != being a blind fan boi of said faction (I did play USF for many many hours and play a few OST games now and again but everyone seems to ignore that side of things). If that last statement is your answer to something being broken, then OKW have the best counters to any unit any allied faction can field, right? KT/Jag/(CMD)Panther for any tanks, Obers/Falls for any infantry, LEIG for any indirect, Flame nades for any MG's, Puma for any Light vehicle, Searchlight for any cloaked units. Sounds a little.... much doesn't it, so allies shouldn't get any changes ever as OKW has the best counters to them? In: COH2 Balance |
Thread: KT should have penalties12 Nov 2017, 09:27 AM
KT is almost the same cost as Pershing ? LUL Unit for unit, its not that much cheaper, call ins are BS anyway, that's another issue. A FF can't counter a KT alone, its not 'LUL' it's true, high bounce rate and a high health pool on the KT, there isn't much a single FF can do alone so its best to get 2? That's 310 Fuel 880 MP, more expensive than a single KT and far less effective at killing infantry, or maybe 1 Cromwell and 1 FF, that's 265 fuel and 780 MP, just 15 fuel less expensive than a single KT for more micro and a hell of a lot less punch/presence, if you start talking about teching for comets/Churchill just a single extra one, it becomes far more expensive than a KT. But I have a feeling you are a team game player... OKW had penalties at the start, they went away and the KT situation remains the same, kill the schwer so you can finally harass the OKW's cut off like they have been doing to you all game, you are going to have to face the best tank in the game. What a wonderful reward. In: COH2 Balance |
Thread: KT should have penalties12 Nov 2017, 08:59 AM
Tigers are reliably consistent to pen, but the real question here seems to be... would you rather a KT or a Pershing? Can we also not forget that I made a post here about the Pak 43 vs the 17PDR and because the 17PDR was non doc it deserved to be much weaker, why does that same logic not seem to be applying here? Strange that. In: COH2 Balance |
Thread: KT should have penalties12 Nov 2017, 08:45 AM
The mental capacity wasn't about you, it was about the other posts after you such as "Lol no" etc etc. The king only costs 50 more fuel than a pershing/Crock and 80 MP more than a crock, yet, the crock is getting a massive nerf to its flame weapon and the pershing has paper armour but the KT can still (as mentioned here too) 1 shot 5 man full health squads consistently. The bounce 5x in a row was bad RNG yes, but its consistent enough for me to notice someone here will be able to do the math better than I can, but im fairly certain at max range, only 1 in 3 of my shots ever pen from a FF. Lets not forget I have to engage from max range with the FF's paper armour. See, you mentioned comets but they got a nerf facing the KT is like facing the pre nerf comets. In: COH2 Balance |
Thread: KT should have penalties12 Nov 2017, 00:49 AM
To some extent that is true, but there is only so many times a FF can bounce off a KT before you start to get annoyed, I've had a firefly bounce 5 shots in a row (happened in one of my recent stream) off a KT's armour. Yes it was close to max range but if I moved any closer I would get shot, fausted then killed. Every other comment that adds nothing to the conversation, why bother typing? Disagree with me all you want, but at least have the mental ability to contribute to the topic or just keep silent, this isn't the steam forums last I checked, don't stoop to that level please. In: COH2 Balance |
Thread: KT should have penalties11 Nov 2017, 22:54 PM
To correct your statements: 1. Good good 2. They can can't they? I've had it before I know I have unless, it's actually been changed so they can't allow it... In: COH2 Balance |
Thread: KT should have penalties11 Nov 2017, 22:39 PM
Similar to the Tiger Ace maybe but not as strong? As it stands now it's a tank that has no negative impact on the player. It's very difficult to destroy from a decent player and even vs an average player it can be painful to play against. It takes a lot of combined arms to kill and the massive amount of HP and armour is a ball ache to whittle down (Then get insta repaired by sturms). It can be built when you have teched up regardless if all buildings are up, they just have to be deployed - Another issue. If you kill the schwer you know a KT will come along (Usually with a command panther), where is the punishment for losing the building? KT Should require all buildings Up at least, not just teched. In theory they save themselves a lot of fuel by not having to rebuild the schwer. It's not like OKW is starved anymore so what's the excuse for not needing all buildings up? When you kill the schwer you have to prepare for the KT, how do you do this? By getting tank destroyers, the problem here is however that with OKW having decent infantry scale, by the time you can build a tank, you don't want to be building an AT vehicle, you need AI so you have a choice... build several mediums and hope none of them die to invisible AT guns + snares or save up for a couple of tank destroyers that do nothing against infantry with knowing that you can at least scare away the KT OKW are very strong early game, strong mid game and very powerful late game, the army composition without the KT is already very strong, yet when the KT comes onto the field it just wreaks havoc. I would much rather the KT need all buildings present than a tiger ace style income decrease, but at this point, I would take any just so I know that as soon as I kill the KT, it's not just going to be called in again after I lost several tanks and AT guns in the fight to kill it. Because remember, games can last an awful long time, and when no new tanks are being made due to the schwer being destroyed, the OKW player is just saving up fuel for a new KT should the current one fail. In: COH2 Balance |
Thread: 17 Pounder vs Pak 437 Nov 2017, 19:59 PM
I'm pritty sure TWP doesn't even work for the pak43 anyways It does, I got hit by it yesterday (The player was OKW) In: COH2 Balance |
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