Once infiltration cheese (i.e., mini-nuke & high-power SMGs spawning out of nowhere) get fixed, infiltration commandos could immediately gain the following:Good to see I'm not the only one that see their issues. It does feel rather messy as a requirement for Demo Charges but it's better than what we have now.
- Ability to reinforce to 5th man (still spawn as 4-man squad)
- Ability to lay demo charges, after they have been reinforced to full at least once during the game
Currently, I see nothing special that Infiltration commandos bring to the table; except for infiltration cheese on the only Brit doctrine with viable mobile indirect fire and viable flamethrowers.
Though I must ask for clarification. When you say "mini-nuke and high-power SMGs" needing to be fixed, are you talking about them as a combo being overpowered or are they both overpowered in their own way?
I feel the base stats for Stens should be left alone. But if there's a way to prevent their Ambush Bonus from working upon spawning out of a building, that might help a lot in toning them down.
If I may throw out another possibility for a Light Gammon Bomb nerf on the Infiltration Commandos (If Vet doesn't get used as a limiter), we could place a cooldown timer on them that doesn't let them use their Gammons right away upon spawning. A throwback to the CoH1 days.