Alright, I have felt this way for a long time and there might be those who disagree (Light Gammon Bomb) but this unit is just awful.
- Four men instead of five.
- No Demo Charge
I have combined them with the Universal Carrier too to see if this would help them work better as a Sabotage Unit but it really isn't. Unless they have something to blow up Bunkers or Caches, there's not much they can do that other units can't do better.
Now I do understand they can come onto the map quietly as opposed to their superior Glider versions, so it makes sense something had to be given up. But in the end, they don't add much to your army.
Solution: I propose that using the Vet System, they slowly gain back abilities held by the Glider Commandos. But to make sure it can't gain the Vet too quickly and eliminate a long standing annoyance when popping out of houses, I would lock their Light Gammon Bomb behind Vet.
Vet 1 - Light Gammon Bomb
Vet 2 - Demo Charge
Vet 3 - Gain an Extra Man
Cost revision or Vet requirements might be up for debate but I feel these units need an opportunity to feel more like Glider Commandos again to do damage behind enemy lines. Not to mention that since Vet is required to unlock abilities, you can't just keep spawning Commandos all over the far corners of the map and place Demo Charges right off the bat. Pretty sure that's the reason they lost Demos in the first place. Since they need combat experience with this idea, it won't be possible to abuse them.
What do you guys think? Is this a reasonable proposal?
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#Steam AliasWL%Streak
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