Lieutenant
We are adding some utility to the Lieutenant to make him a viable asset for the long-haul.
- Population from 8 to 7
- Cost from 300 to 280 (replacement squad)
- No longer starts with a BAR. Can upgrade a single BAR for 60 munitions.
- Now has ‘Push Forward’ ability. When active on a friendly squad, the target unit will move faster. 15 munitions, 10 second duration. Range 30; 60 second cooldown.
- Squad reinforce cost standardized to 28 per model.
QoL/Bugfixes:
- Fixed an issue where it was not possible to access grenade abilities when selected together with riflemen squads
Yes! Thank you! That was annoying me for the longest time!