Profile of SeismicSquall
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Posts: 156
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Register Time: 7 Apr 2015, 19:17 PM
Register Time: 7 Apr 2015, 19:17 PM
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Playercard of Seismic Squall | ||||||||||||||||||||
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Post History of SeismicSquall
Thread: USF Against HMG12 Jul 2015, 04:51 AM
Can someone please tell me how to counter HMGs in buildings and bunkers in T1 as USF? Getting to T3/T2 is already a loss since you coulndt gain any ground in T1. In: Strategy Desk |
Thread: The noob factor10 Jul 2015, 17:05 PM
only agree that axis MGs are unbalanced towards U.S.F only, as they dont have anything to get MGs out of buildings or bunkers in T1(like snipers of mortars). And especially if you gambled fuel on smoke nades, which really only help with MGs outside of emplacements, that will set you back big time. In: COH2 Gameplay |
Thread: Can we plz fix the Rifle nade?4 Jul 2015, 03:21 AM
On a few occasions wiped squads with >90% health. How can you nerf molotovs but not this? It bottles the mind. In: COH2 Gameplay |
Thread: New USF strategy? 3 Jul 2015, 20:31 PM
USF will suffer a hefty micro tax until something is done to alleviate this design gap. |
Thread: Anti-aircraft as area denial2 Jul 2015, 20:48 PM
Just like original Command & Conquer (as GDI, singleplayer only). Sounds cool but why should plane-based globals get more of a disadvantage than non-plane-based globals? In: Lobby |
Thread: Windows 10, anyone?5 Jun 2015, 19:18 PM
So should we install 10 or not? its going to be free for a month or so? Ahahaha. After reading the whole thread this just made me laugh - this really reflects how well this thread answered the original question. |
Thread: How to deal with rifle nades7 May 2015, 13:54 PM
It's difficult, outright you have to think of the meta-game. If you aren't comfortable with dividing your attention harass with a stronger force, try taking the m20 with you. Makes sense; I hadn't thought of that. Its just that animation is so subtle - hand nade is so much easier to dodge as the model puts his weapon away (clearly seen), spreads his arms out (clearly seen), not to mention the reduced range and the LARGE FONT timer. The rifle nade animation just has the model crouch a bit, which is freaking impossible to spot especially if they are overlapping each other or in a vertical row. This game I lost all of my rifle squads to only rifle nades. %50 precent of the time they weren't even called out so I didn't know a nade was coming until it hit the ground. Anyway I guess I have to build less infantry in that case as they just become a req drain and XP feeder. In: COH2 Gameplay |
Thread: How to deal with rifle nades7 May 2015, 02:31 AM
If I have 2 engagements simultaneously, 1 squad is going to die to a rifle grenade. |